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bayne7400
October 18th, 2022, 21:03
I posted many images in FG Discord so please see link with explanations.

https://discord.com/channels/274582899045695488/275749854435868682/1032011040680071279


BLUF: Lots of wonky behavior WRT LOS and lighting. I was using FG art packs to create walls on top of an image. I tried some troubleshooting on my own including deleting and redoing all the LOS and it just got even crazier.

Moon Wizard
October 18th, 2022, 22:51
Just pushed a hot fix with a fix to some of the new lighting shaders from @cpinder. Can you please run a new Check For Updates, and try again?

Regards,
JPG

bayne7400
October 18th, 2022, 23:13
OK MW everything is resolving but a door. Opening the door on client , neither client or host can walk through door (with token). Toggling LOS in the layer off then on fixes the issue and both client and host can move token through door. BUT when I close the door we can still pass the token through the opening. Closing the door and toggling the LOS blocks access but we are back to the original problem

54750

This layer is my third layer from the top and my topmost LOS layer. The fireplace asset has its own LOS layer.

UPDATE: What is happening is the LOS status of the door is not updating until I cycle LOS on the image. I can cycle LOS from any layer or the main toggle under the "Play" section. I just realized this with lighting on because even though the door shows open it is blocking the light.

Mike Serfass
October 19th, 2022, 01:04
It also updates the LOS, lighting, and door passability if you deselect the token then select it again.
You can also deselect the token, toggle the door, select the token, and it updates LOS, lighting, and the door functionality.
My cats complain about LOS and passability of the doors in my house. Now I feel their pain.

bayne7400
October 19th, 2022, 14:38
It looks like this was reported in another thread and Zach confirmed it so there is that.

FaisanPlays
October 19th, 2022, 14:40
It also updates the LOS, lighting, and door passability if you deselect the token then select it again.
You can also deselect the token, toggle the door, select the token, and it updates LOS, lighting, and the door functionality.
My cats complain about LOS and passability of the doors in my house. Now I feel their pain.

I'm dealing with this issue in the same manner, I have to deselect the token after each action, even when opening/closing the same door. Didn't get to test it with my players yet though.

Blackfoot
October 19th, 2022, 18:02
Seems like adjusting lights and vision to nonstandard configurations after the update is not working properly.
I tested it in 5e and found the same issue...
set up a nonstandard light and try and add it to a token... it changes it to a standard one... and you can't adjust it... except the 'behavior' that seems to be still adjustable.. and you can set it to a standard one if you like.. but you can't adjust the nonstandard settings and have them stick.
Similar problems occur with nonstandard vision settings... although they seem to be a little different.

darrenan
October 19th, 2022, 18:58
Seems like adjusting lights and vision to nonstandard configurations after the update is not working properly.
I tested it in 5e and found the same issue...
set up a nonstandard light and try and add it to a token... it changes it to a standard one... and you can't adjust it... except the 'behavior' that seems to be still adjustable.. and you can set it to a standard one if you like.. but you can't adjust the nonstandard settings and have them stick.
Similar problems occur with nonstandard vision settings... although they seem to be a little different.

I can confirm. Adding token lights from the lighting side panel is ignoring the values in the Light Range fields entirely.
Also, changing the value in the Behavior dropdown is reseting the values in the Light Range fields back to their 20/40 defaults.
Tested in both 5e and PF1 with no extensions.

darrenan
October 19th, 2022, 19:09
It also seems like disabling LOS is also disabling the second range for token lights.

Merecraft
October 19th, 2022, 19:12
Seems like adjusting lights and vision to nonstandard configurations after the update is not working properly.
I tested it in 5e and found the same issue...
set up a nonstandard light and try and add it to a token... it changes it to a standard one... and you can't adjust it... except the 'behavior' that seems to be still adjustable.. and you can set it to a standard one if you like.. but you can't adjust the nonstandard settings and have them stick.
Similar problems occur with nonstandard vision settings... although they seem to be a little different.

I had this same issue when placing lights and trying to change their Light Range. Turns out you have to press "ENTER" after putting the new range in, just clicking outside the box no longer works to set it. It seems to stick then.

darrenan
October 19th, 2022, 19:16
Yep, confirmed. That does work. So they're no longer handling the lost focus event for those controls?

Zacchaeus
October 19th, 2022, 19:22
I've always pressed enter so I wasn't able to reproduce the error. I was still testing when you posted. But you are right that clicking outside the box doesn't change the value. I'm not sure if/when that changed.

Moon Wizard
October 19th, 2022, 22:27
In general, please post new issues in a new thread, so they don't get lost and they're easier to pass to other developers for fix and tracking.

I've created a new ticket for the token light dim range issue reported in Post #8.

Regards,
JPG

pindercarl
October 20th, 2022, 04:24
I can confirm. Adding token lights from the lighting side panel is ignoring the values in the Light Range fields entirely.
Also, changing the value in the Behavior dropdown is reseting the values in the Light Range fields back to their 20/40 defaults.
Tested in both 5e and PF1 with no extensions.

Do you have any light effects assigned to the token through the combat tracker? E.g, torch, lantern, etc. The default effect values will override any edits when the map is reloaded.