ZelieDad
October 17th, 2022, 12:07
I'm going to test out the new One D&D Exhaustion rules in campaign.
Here they are if you haven't seen them.
Exhausted [Condition]
While you are subjected to the Exhausted Condition (known in older books as Exhaustion), you experience the following effects:
Levels of Exhaustion. This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10.
d20 Rolls Affected. When you make a d20 Test you subtract your exhaustion level from the d20 roll.
Spell Save DCs Affected. Subtract your exhaustion level from the Spell save DC of any Spell you cast.
Ending the Condition. Finishing a Long Rest removes 1 of your levels of Exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.
The one I'm interested in is the Spell Save DC one. The d20 tests (attack, check and saves), I've already added custom effects, one for each level of exhaustion, but I'm not sure how to "programmatically" add an effect that will modify a spell save DC.
Is there a way to modify the spell save DC by adding an effect or is it something I just have to remember (as gm), and the player.
Here they are if you haven't seen them.
Exhausted [Condition]
While you are subjected to the Exhausted Condition (known in older books as Exhaustion), you experience the following effects:
Levels of Exhaustion. This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10.
d20 Rolls Affected. When you make a d20 Test you subtract your exhaustion level from the d20 roll.
Spell Save DCs Affected. Subtract your exhaustion level from the Spell save DC of any Spell you cast.
Ending the Condition. Finishing a Long Rest removes 1 of your levels of Exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.
The one I'm interested in is the Spell Save DC one. The d20 tests (attack, check and saves), I've already added custom effects, one for each level of exhaustion, but I'm not sure how to "programmatically" add an effect that will modify a spell save DC.
Is there a way to modify the spell save DC by adding an effect or is it something I just have to remember (as gm), and the player.