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ColoradoGM
October 13th, 2022, 12:47
When equipping with 2 hands a versatile weapon whose normal damage is 2d(x), it keeps one of the d(x) and adds the versatile damage.
Example: Dwarven Axe is 2d4, versatile 1d10, but when made 2 handed its damage expression is 1d4+1d10.

Also, same book:
The link to the DISARM weapon option feat contains instead the text for the BRACED RECEPTION feat.

Zacchaeus
October 13th, 2022, 14:52
I'll alert the develper

Minxdobby69
October 14th, 2022, 15:46
When equipping with 2 hands a versatile weapon whose normal damage is 2d(x), it keeps one of the d(x) and adds the versatile damage.
Example: Dwarven Axe is 2d4, versatile 1d10, but when made 2 handed its damage expression is 1d4+1d10.

Also, same book:
The link to the DISARM weapon option feat contains instead the text for the BRACED RECEPTION feat.


Hi I'm the dev on this one. Can you point out specific instances where the versatile weapon functions incorrectly?

Minx

ColoradoGM
October 14th, 2022, 20:02
54697

When equipped 2 handed, instead of changing 2d4 to 1d10 it changes 2d4 to 1d4+1d10. I don't know if there are other weapons that are supposed to change from 2 dice to 1 die like that.

Minxdobby69
October 14th, 2022, 20:18
I'll take a look at it soon. I'm in the middle of another KP project at the moment. Cheers!
Minx

Zacchaeus
October 14th, 2022, 22:05
I'm not sure whether much can be done about that in the actual book. I think that would require a change to the ruleset to handle that. In all normal cases versatile weapons simply increase the dice by one - so a versatile longsword does 1d8 normally and 1d10 in two hands. This weapon departs from that by changing the 2d4 to a 1d10 and I'm fairly sure that will completely confuse the code and hence you are getting the oddness. I think your solution would be to create a new weapon line altogether for that particular weapon so that the player can use it two handed with the correct damage dice.

ColoradoGM
October 15th, 2022, 00:32
Yes, and the difference between 2d4 (avg 5) and 1d10 (avg 5.5) is never going to be worth losing a shield for anyway. (hmm, I wonder if FGU would support a "2d5" damage expression? No, no way to type that in. 2d6-1 could work)

anstett
October 15th, 2022, 19:44
Side thought is that there is an extension that allows you to roll a die with any number of sides. Not sure if that can be integrated into an expression though.

Nylanfs
October 17th, 2022, 14:53
type /roll dx where x is the number of sides.

Minxdobby69
October 19th, 2022, 19:33
Yes, and the difference between 2d4 (avg 5) and 1d10 (avg 5.5) is never going to be worth losing a shield for anyway. (hmm, I wonder if FGU would support a "2d5" damage expression? No, no way to type that in. 2d6-1 could work)

I've forwarded this to the Kobold gurus. Hopefully, it will get addressed soon.
Minx

Minxdobby69
November 4th, 2022, 20:16
When equipping with 2 hands a versatile weapon whose normal damage is 2d(x), it keeps one of the d(x) and adds the versatile damage.
Example: Dwarven Axe is 2d4, versatile 1d10, but when made 2 handed its damage expression is 1d4+1d10.

Also, same book:
The link to the DISARM weapon option feat contains instead the text for the BRACED RECEPTION feat.

Hi, Colorado GM. This is and FG issue. FG doesn't recognize multiple damage dice such as 2d4. From conversation with Zacchaeus: "If you create it exactly the same except make the damage 1d4 then it'll switch correctly between 1d4 and 1d10. But if you give it multiple dice then it comes out as 1d4+1d10." I've pushed this question to KP as it would make a difference between printed and FG versions.