View Full Version : Rise of the Runelords anniversary edition error
Vin
October 1st, 2022, 06:31
I think there's an issue with the FGU PF1 Rise of the Runelords anniversary edition module. I know the player guide is supposed to be visible to the players. But Even The Chapters are visible to them by default for some reason. I have to manually uncheck them everytime I start a new session. Is there a way to permanently stop my PCs from accessing the campign chapters without having to manually do it each session? I have attached the log and a screenshot.
Thanks in advance,
Vin
Moon Wizard
October 1st, 2022, 07:14
I've forwarded your post to the developer for this DLC.
Regards,
JPG
sciencephile
October 1st, 2022, 13:34
I think there's an issue with the FGU PF1 Rise of the Runelords anniversary edition module. I know the player guide is supposed to be visible to the players. But Even The Chapters are visible to them by default for some reason. I have to manually uncheck them everytime I start a new session. Is there a way to permanently stop my PCs from accessing the campign chapters without having to manually do it each session? I have attached the log and a screenshot.
Thanks in advance,
Vin
Hi Vin,
Welcome to the forum. I'm sorry you are having this issue.
I have tested this and cannot replicate the problem. It is possible that you may have inadvertently clicking the red icon (player not allowed to view), thus turning it green (player allowed to view). It is possible that something didn't load correctly on load and they defaulted to this state specifically on your campaign load (I cannot know). In any case, the problem is not system-wide and the fix is the same. To fix, just click the green shield for the modules you don't want visible to players. That should turn them back to red icons (not visible to players).
Hope this helps and enjoy your Rise of the Runelords game.
Zacchaeus
October 1st, 2022, 16:09
Your files show that you are loading 117 modules and all of those modules are also shared with your players (including map packs and other non player modules) it seems. You may wish to prune the number of open modules. It would seem that some of them are also throwing errors which may or may not be the issue.
Vin
October 1st, 2022, 18:08
Thanks, it might be it. I will delete a bunch of unused stuff and hit update. It should prune some of it out hopefully.
Moon Wizard
October 1st, 2022, 18:31
If you feel comfortable with it, you can delete the modulestate.xml file in your FG campaign folder (while FG is not running); and it will reset all the module access back to the factory default settings.
Regards,
JPG
Vin
October 2nd, 2022, 05:27
I tried that. It unloaded all my modules. But ROTR chapters are still in green.
Moon Wizard
October 2nd, 2022, 08:44
I just loaded up a brand new PF1 campaign; and I'm not seeing that on my end. (See attached image.)
Can you try in a new campaign?
Also, make sure you go to the FG data folder from the folder button on the FG launch screen before deleting the modulestate.xml file; before loading the campaign. If you do it while the campaign is running, it will just be replaced back to what it was when you loaded.
Regards,
JPG
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