moostik
September 26th, 2022, 16:29
Hi,
I want to add skills trough a mod, or rather i *did* but I've ran into a bit of a challenge.
Rather than just adding the new ones, we decided to add ALL the skills including the ones that are already there, in order to change the skill group of every skill (makes it easier to assign level bonus according to the rules we are using).
How can I ovverride the stock skills in the RM modules with the revised ones, rather than having both versions of every skill there? As is, once i click "group", the skills will randomly pick either the revised version grouping or the original version grouping.
We pool the dp's for primary and secondary skills, so that classification is less important.
Finally, thank you so much for your amazing work, I'm finally getting into FGU as a GM and the Rolemaster modules are very neat.
I want to add skills trough a mod, or rather i *did* but I've ran into a bit of a challenge.
Rather than just adding the new ones, we decided to add ALL the skills including the ones that are already there, in order to change the skill group of every skill (makes it easier to assign level bonus according to the rules we are using).
How can I ovverride the stock skills in the RM modules with the revised ones, rather than having both versions of every skill there? As is, once i click "group", the skills will randomly pick either the revised version grouping or the original version grouping.
We pool the dp's for primary and secondary skills, so that classification is less important.
Finally, thank you so much for your amazing work, I'm finally getting into FGU as a GM and the Rolemaster modules are very neat.