View Full Version : 5E Basic Action Tracker
damned
September 19th, 2022, 00:25
This simple tracker allows players to keep track of what actions they have taken this turn - Move, Action, Bonus Action and Reaction. Simple icons are added at the bottom of the Characters Action Tab. It is a fully manual process - there is no Automation. If a player wishes to use this to track their actions they can, otherwise they can ignore it.
Click on Move, Action, Bonus or Reaction to "Use". Move has an additional state - Move - Partly Used.
Use the Reset button at the beginning of your turn to reset all actions to unused.
https://forge.fantasygrounds.com/shop/items/851/view
https://forge.fantasygrounds.com/images/155e7460ed382de7756f8346700ca9f2.gif
nephranka
September 20th, 2022, 11:26
Nice work. Everything seems to be working. I did notice the reset button is overlapping Bratch9's DPR ext:
https://www.fantasygrounds.com/forums/showthread.php?72760-extension-Damage-Per-Round-Calculation-Extension
Also, have you given any thought to having the buttons automatically reset at the top of the turn (for the player) in addition to the reset button?
Thanks!
Zarestia
September 20th, 2022, 15:49
Nice work!
Mind if I release an implementation of this idea for 3.5e/PFRPG?
damned
September 20th, 2022, 23:09
Not at all. Go for it Zarestia.
nephranka I cant see a way to do the rest on turn without doing things that will likely interfere with other combat extensions that do much more than this one does...
nephranka
September 21st, 2022, 20:47
Not at all. Go for it Zarestia.
nephranka I cant see a way to do the rest on turn without doing things that will likely interfere with other combat extensions that do much more than this one does...
I totally get it. It was more of a nice to have. The button placement and B9's ext, on the other hand, are not able to work together presently.
damned
September 22nd, 2022, 01:01
I might have to build a separate version that would accommodate Bratch9s extension.
I had to already move the existing 5E icons to fit the new icons in.
nephranka
September 26th, 2022, 01:14
We took it out for a spin tonight and it seems to be working fine. I turned of B9's ext for the test. One request from the players, I told them I would pass along, is could you add a 'C' so they could track concentration spells? Maybe not include it in the reset button so you have to toggle it manually. That way you can still use the other buttons each turn but not reset your concentration until you need too. Just a thought.
damned
September 26th, 2022, 01:46
I can do that. I will need to shrink some other things to make it fit or I might have to move it elsewhere on the page. I wont get to look at it until the weekend.
damned
October 4th, 2022, 13:35
We took it out for a spin tonight and it seems to be working fine. I turned of B9's ext for the test. One request from the players, I told them I would pass along, is could you add a 'C' so they could track concentration spells? Maybe not include it in the reset button so you have to toggle it manually. That way you can still use the other buttons each turn but not reset your concentration until you need too. Just a thought.
What would the options be for Concentration?
Ive got 3 states - Concentration Active, Concentration Broken, Concentration Unused
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=54582
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=54583
54582
54583
nephranka
October 4th, 2022, 13:57
That seems about right. Not sure how much the broken state will be used. They will most likely turn in on and off as things happen. Could be our play style more than anything.
damned
October 4th, 2022, 14:15
2 states is definitely easier. But what is the default state? Which Icons would be used?
nephranka
October 4th, 2022, 15:24
Used would be the starting state the black C. Then when it is currently used the orange C like the others.
damned
October 4th, 2022, 22:39
Except the others are a light gray when used...
nephranka
October 5th, 2022, 00:03
Except the others are a light gray when used...
Whatever works for you. A different color would bring it forward but if grey is preferred, that's cool.
damned
October 5th, 2022, 13:46
Updated on Forge.
MrDDT
October 5th, 2022, 17:08
This is really helpful for new players, love it thanks.
Ulric
October 6th, 2022, 16:02
I am getting a console error with the new updated Action Tracker
[10/6/2022 10:58:33 AM] [ERROR] Unable to locate extension file. [5EActionTracker] [ct/template_ct.xml][10/6/2022 10:58:33 AM] [WARNING] Could not load script file (5E) (ActionTracker) (scripts/manager_action_tracker.lua)
damned
October 6th, 2022, 21:21
sorry - you can ignore those warnings for now. They wont cause any other issue. I have fixed but obviously hadnt uploaded - apologies.
Ulric
October 7th, 2022, 02:11
sorry - you can ignore those warnings for now. They wont cause any other issue. I have fixed but obviously hadnt uploaded - apologies.
Thank you!
nephranka
October 12th, 2022, 22:39
The concentration is working great. Any chance the error can be resolved? GM and players all get it on load.
damned
October 14th, 2022, 03:30
I will do it tonight.
Ive done it, but I was also trying to add the trackers into the CT for the GMs preview but havent managed it nicely just yet which is why I hadnt updated it to forge last week.
this week RL has been killing me
nephranka
October 14th, 2022, 10:41
No worries. Thanks!
Klandare
October 22nd, 2022, 19:09
After the latest update; I noticed this in the startup console log:
[10/22/2022 10:59:38 AM] [ERROR] Unable to locate extension file. [5EActionTracker] [ct/template_ct.xml]
[10/22/2022 10:59:38 AM] [WARNING] Could not load script file (5EActionTracker) (P:ActionTracker) (scripts/manager_action_tracker.lua)
Interestingly the extension does seem to still work though (although other extensions are broken but not sure if it is them or this error then causing them errors).
WhtZombie
October 26th, 2022, 16:04
After the latest update; I noticed this in the startup console log:
[10/22/2022 10:59:38 AM] [ERROR] Unable to locate extension file. [5EActionTracker] [ct/template_ct.xml]
[10/22/2022 10:59:38 AM] [WARNING] Could not load script file (5EActionTracker) (P:ActionTracker) (scripts/manager_action_tracker.lua)
Interestingly the extension does seem to still work though (although other extensions are broken but not sure if it is them or this error then causing them errors).
I am having the same issue and sent a PM. guess I should have been posting here...
damned
October 26th, 2022, 20:44
That error should have been fixed. I did upload a new build. I'll check tonight. Unusually that error will not cause any other problem.
Please do use the forum I get a lot of PM's.
WhtZombie
October 26th, 2022, 21:14
That error should have been fixed. I did upload a new build. I'll check tonight. Unusually that error will not cause any other problem.
Please do use the forum I get a lot of PM's.
Copy that.. I set it to hidden and disabled.. I will turn that back on and do an update.. Thx for the update...
Arnagus
October 29th, 2023, 12:33
Is there any chance to link the "Reaction" button from the Tracker to the "React" checkbox in the Combat Tracker.
MrDDT
November 5th, 2023, 23:27
Is there any chance to link the "Reaction" button from the Tracker to the "React" checkbox in the Combat Tracker.
This would be a good add if they could.
Viepyr
September 19th, 2024, 01:43
Greetings,
I am not sure if you are still maintaining this extension or not, but with the release of the 2024 PHB, SW and team made revisions to the character sheet for both the new content and Legacy content. They removed the Display toggle at the bottom of the Actions tab.
Your extension adds that back in and when you click on it, it throws a console error.
62059
62058
Thanks for your time and hard work in creating the extension.
damned
September 19th, 2024, 03:29
Hmmmm... I forgot I did this one. Ill have a look as soon as I get a chance...
Viepyr
September 19th, 2024, 03:34
Cool, thanks. :cool:
damned
September 22nd, 2024, 13:58
Updated
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