wrandalljr4
September 12th, 2022, 17:04
Look no further if you are looking for a Campaign World to run your Fantasy game in. The World of Bethica has all you need.
The Legend
The gods, it seemed, were not infallible, and even as their failures rendered the world they governed a barren wasteland, they continued to argue and assign blame for its destruction on others. And with no agreement or compromise in sight, it seemed that the gods were destined to go their own way.
But Raziel made one last plea. They could learn from their mistakes. They could reach the full potential of godhood. They could rule in peace and harmony. And so they found a new world. Bethica.
The races of Bethica were young, easy to influence, and easy to control. Soon the fledgling races adopted new faiths and followed the god of their choice. But over the centuries that passed, Raziel saw the old patterns emerging. Each religion believed its path to be the only true one, and soon the same frictions and fractures could be seen emerging. War amongst the mortal races seemed imminent.
The gods pondered the problem for decades. Then, Amriel suggested the solution in a rare moment of clear-headedness and co-operation. Any war between the faiths would be strongly discouraged if not forbidden. The true path would present itself through philosophy and thought, not war and bloodshed. It was a vague compromise. One that is constantly tested. But it is the status quo of where we find Bethica today.
The Lore
Bethica is a planet far from our world, though it feels as though its people share the thoughts and technology of our medieval era. It is a land of many races beyond the dominant Volari and a place of strange vistas, breathtaking beauty, harsh wildernesses, and shining cities.
Although the Volari seems the de facto seat of authority, it is only through their numbers that they seem the dominant race. In reality, away from the "twelve, rose-red cities, as old as time", there are nine other empires, separate cultures and races all jostling for power and position.
Bethica is a unique world. It is a beguiling world. It is a dangerous world. It is a world of adventure and opportunity. It is your world. Welcome...
16 Maps | 4 Land Masses | 10 Territories | 20 Cities | 15 Towns | Varies Villages (Named and Unnamed) | 4 Islands | Oceans, Seas, & Lakes | 8 Lands & Mountains | 7 Forest & Woods | 5 Ruins & Towers 10 Native Races | 14 Deities | 16 Major Adventuring Companies | 7 Major Merchant Guilds | 5 Major Criminal Organizations | 9 Factions
To get your Copy: https://forge.fantasygrounds.com/shop/items/809/view
Bethica 5e Player's Handbook (https://forge.fantasygrounds.com/shop/items/885/view)
Our Discord Community: https://discord.gg/DWpDNyrPuU
World Map: https://universalbattles.com/maps/
Bethica Races: https://universalbattles.com/races/
Question/Support Here: https://discord.gg/UnMvHhF9PW
The Legend
The gods, it seemed, were not infallible, and even as their failures rendered the world they governed a barren wasteland, they continued to argue and assign blame for its destruction on others. And with no agreement or compromise in sight, it seemed that the gods were destined to go their own way.
But Raziel made one last plea. They could learn from their mistakes. They could reach the full potential of godhood. They could rule in peace and harmony. And so they found a new world. Bethica.
The races of Bethica were young, easy to influence, and easy to control. Soon the fledgling races adopted new faiths and followed the god of their choice. But over the centuries that passed, Raziel saw the old patterns emerging. Each religion believed its path to be the only true one, and soon the same frictions and fractures could be seen emerging. War amongst the mortal races seemed imminent.
The gods pondered the problem for decades. Then, Amriel suggested the solution in a rare moment of clear-headedness and co-operation. Any war between the faiths would be strongly discouraged if not forbidden. The true path would present itself through philosophy and thought, not war and bloodshed. It was a vague compromise. One that is constantly tested. But it is the status quo of where we find Bethica today.
The Lore
Bethica is a planet far from our world, though it feels as though its people share the thoughts and technology of our medieval era. It is a land of many races beyond the dominant Volari and a place of strange vistas, breathtaking beauty, harsh wildernesses, and shining cities.
Although the Volari seems the de facto seat of authority, it is only through their numbers that they seem the dominant race. In reality, away from the "twelve, rose-red cities, as old as time", there are nine other empires, separate cultures and races all jostling for power and position.
Bethica is a unique world. It is a beguiling world. It is a dangerous world. It is a world of adventure and opportunity. It is your world. Welcome...
16 Maps | 4 Land Masses | 10 Territories | 20 Cities | 15 Towns | Varies Villages (Named and Unnamed) | 4 Islands | Oceans, Seas, & Lakes | 8 Lands & Mountains | 7 Forest & Woods | 5 Ruins & Towers 10 Native Races | 14 Deities | 16 Major Adventuring Companies | 7 Major Merchant Guilds | 5 Major Criminal Organizations | 9 Factions
To get your Copy: https://forge.fantasygrounds.com/shop/items/809/view
Bethica 5e Player's Handbook (https://forge.fantasygrounds.com/shop/items/885/view)
Our Discord Community: https://discord.gg/DWpDNyrPuU
World Map: https://universalbattles.com/maps/
Bethica Races: https://universalbattles.com/races/
Question/Support Here: https://discord.gg/UnMvHhF9PW