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Thurlin
November 13th, 2007, 13:32
Anyone thought about making a tool for the basic d20 rules that allow you to automatically create advanced monsters ?

IE I drag a lvl 1 orc from the monster manual into the personalities list.
Then i open the character from the personalites list and increase from 1 HD to 5 HD and then its automatically updated according to advancements rules by type...

It would be really handy for GM's who prepare new sessions...

I love to send a kobold on my party and as they boldy attack to crush this insignifficantn foe they discover that he is no ordinary kobold, but a mean X HD fighter kobold instead

richvalle
November 13th, 2007, 14:54
I use DM Genie to advance the bad guys and then just change the FG entries to match.

rv

Griogre
November 13th, 2007, 18:58
NPC Designer also allows you do this and exports the personality XML for FG2. IE (Note this was a pure random and took me less than a minute to make) :


Dwilaigorien CR10
Female Kobold Sorcerer 10
CE Small Humanoid (Reptilian)
Init 2 (+2 Dex); Senses darkvision 60 ft.; Listen +8, Spot +10
Languages Draconic, Common, Undercommon

AC 14, touch 13, flat-footed 12
hp 73 (10HD)
Fort +11 Ref +10 Will +10

Speed 30 ft. (6 squares)
Melee +1 club +4 (1d4) and +1 dagger +4 (1d3+2/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +0
Sorcerer Spells learned (CL 10, +4 melee touch, +7 ranged touch)
5th (3/day)--break enchantment (DC 18)
4th (5/day)--bestow curse (DC 17/W), phantasmal killer (DC 17)
3rd (7/day)--clairaudience/clairvoyance, invisibility sphere (DC 16/W), keen edge (DC 16/W)
2nd (7/day)--bear's endurance (DC 15/W), detect thoughts (DC 15/W), flaming sphere (DC 15/R), touch of idiocy
1st (7/day)--charm person (DC 14/W), identify, magic aura, reduce person (DC 14/F), silent image (DC 14/W)
0 (6/day)--arcane mark, daze (DC 13/W), detect poison, disrupt undead, flare (DC 13/F), light, mage hand, open/close (DC 13/W), prestidigitation (DC 13)

Abilities Str 8, Dex 15, Con 18, Int 17, Wis 14, Cha 17
SQ darkvision 60 ft. and light sensitivity
Feats Alertness, Craft Wondrous Item, Lightning Reflexes, Spell Penetration, Two-Weapon Fighting
Skills Bluff +12 (+9 ranks, +3 cha), Craft (trapmaking) +14 (+9 ranks, +3 int, +2 racial), Listen +8 (+4 ranks, +2 wis, +2 alertness), Profession (miner) +15 (+11 ranks, +2 wis, +2 racial), Spellcraft +8 (+5 ranks, +3 int), Spot +10 (+6 ranks, +2 wis, +2 alertness), Swim +4 (-1 str, +5 competence).
Possessions +1 dagger, +1 club, cloak of resistance +2, ring of swimming, potion of good hope, 14 pp, 13 gp, 18 sp, 4 cp, 1298 gp in other assets.

Dwilaigorien`s raven familiar: hp 36

Personal Info: Background: Diplomat - Arcane, Ht: 3' 2", Wt: 30, Scales: Dark brown, Eyes: Red, Age: 12.

Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of daylight spell.

<id-00002>
<ac type="string">14 (+1 natural, +2 Dex, +1 Size), touch 13, flat-footed 12</ac>
<advancement type="string"></advancement>
<alignment type="string">CE</alignment>
<atk type="string">+1 dagger +6 (1d3/19-20) or +1 club +6 (1d4)</atk>
<babgrp type="string">5/+0</babgrp>
<charisma type="number">17</charisma>
<constitution type="number">18</constitution>
<cr type="number">10</cr>
<dexterity type="number">15</dexterity>
<environment type="string"></environment>
<feats type="string">Alertness, Craft Wondrous Item, Lightning Reflexes, Spell Penetration, Two-Weapon Fighting</feats>
<fortitudesave type="number">+11</fortitudesave>
<fullatk type="string">+1 club +4 (1d4) and +1 dagger +4 (1d3+2/19-20)</fullatk>
<hd type="string">10d4+40 </hd>
<hp type="number">73</hp>
<init type="number">2 (+2 Dex)</init>
<intelligence type="number">17</intelligence>
<leveladjustment type="string"></leveladjustment>
<name type="string">Dwilaigorien</name>
<organization type="string"></organization>
<reflexsave type="number">+10</reflexsave>
<skills type="string">Appraise +6 (+8 trapmaking) (+3 int, +3 familiar), Bluff +12 (+9 ranks, +3 cha), Craft (trapmaking) +14 (+9 ranks, +3 int, +2 racial), Listen +8 (+4 ranks, +2 wis, +2 alertness), Profession (miner) +15 (+11 ranks, +2 wis, +2 racial), Spellcraft +8 (+5 ranks, +3 int), Spot +10 (+6 ranks, +2 wis, +2 alertness), Swim +4 (-1 str, +5 competence).</skills>
<spacereach type="string">5 ft./5 ft.</spacereach>
<specialattacks type="string"></specialattacks>
<specialqualities type="string">darkvision 60 ft. and light sensitivity</specialqualities>
<speed type="string">30 ft. (6 squares)</speed>
<strength type="number">8</strength>
<treasure type="string">+1 dagger, +1 club, cloak of resistance +2, ring of swimming, potion of good hope, 14 pp, 13 gp, 18 sp, 4 cp, 1298 gp in other assets.</treasure>
<type type="string">Female Kobold Sorcerer 10</type>
<willsave type="number">+10</willsave>
<wisdom type="number">17</wisdom>
<text type="formattedtext">
<p><b>Sorcerer Spells learned</b> (CL 10, +4 melee touch, +7 ranged touch) </p>
<p>5th (3/day)--break enchantment (DC 18)</p>
<p>4th (5/day)--bestow curse (DC 17/W), phantasmal killer (DC 17)</p>
<p>3rd (7/day)--clairaudience/clairvoyance, invisibility sphere (DC 16/W), keen edge (DC 16/W)</p>
<p>2nd (7/day)--bear's endurance (DC 15/W), detect thoughts (DC 15/W), flaming sphere (DC 15/R), touch of idiocy</p>
<p>1st (7/day)--charm person (DC 14/W), identify, magic aura, reduce person (DC 14/F), silent image (DC 14/W)</p>
<p>0 (6/day)--arcane mark, daze (DC 13/W), detect poison, disrupt undead, flare (DC 13/F), light, mage hand, open/close (DC 13/W), prestidigitation (DC 13)
</p>
<p><b>Personal Info:</b> Background: Diplomat - Arcane, Ht: 3' 2", Wt: 30, Scales: Dark brown, Eyes: Red, Age: 12.</p>
<p><b>Light Sensitivity (Ex):</b> Kobolds are dazzled in bright sunlight or within the radius of daylight spell.</p>

</text>
</id-00002>

Thurlin
November 14th, 2007, 09:17
That would be perfect for my needs.... NPC Designer you say? .... Me go google...

Thurlin
November 14th, 2007, 11:07
Ok found it, and downloaded demo version, but i cannot see any export FG2 functionality ?

Is it not available in demo perhaps or is it just me who havent found it ?

richvalle
November 14th, 2007, 14:02
I have it but haven't used it in a LONG time. There is some way to change the output into different formats. I think it is along the bottom somewhere.

(Fires up NPC Designer...)

Its under Statblock Format. Change it to FG2 and the statblock will be useable in FG2. I think you have to copy and paste it from there to the FG2 db file though.

rv

Thurlin
November 14th, 2007, 17:56
cheers mate !