DMReckless
August 26th, 2022, 04:30
LFP Reckless’s Saturday Night EST PF2E Strength of Thousands Adventure Path
Recruitment Closed, Team Full
Pathfinder Strength of Thousands Adventure Path | Paizo
https://paizo.com/store/pathfinder/adventures/adventurePath/strengthOfThousands
FG License: Fantasy Grounds Unity Ultimate, no player licenses required
Game System: Pathfinder 2E
Time Zone: Eastern (Daylight) GMT -4
Day of week and time: Saturday Evening 8 PM EST
If new game, planned start date: September 10, 2022
Planned Duration & Frequency: 2 ½-3 Hour Weekly session
Term: Long-Term
Text or Voice: Voice with some text
Voice software used: Discord
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: 60/40ish Player-Driven Roleplay strongly desired
Number of Players in game & needed: 5, team full
Character starting level & equipment: 1st level (see House Rules below)
Character restrictions: LAWFUL GOOD or NEUTRAL GOOD only; this campaign focuses on the heroic journey. All PCs will be Dual-Classed with one class having to be either Druid or Wizard. Uncommon or Rare Ancestries and Backgrounds by GM approval only, with more leniency for Mwangi-based ones.
Optional GMG Rules being used Dual-class. Each PC will be dual-classed, with one class required to be either Wizard or Druid. Ancestry Paragon will be used.
House Rules
(1) Super Hero Points: Hero Points can be spent after you know the result but before rolling any effect dice. When a Hero Point allows a re-roll, any roll on the die less than 10 adds 10 to the die, so you get a result of 10-20 plus your modifier.
(2) Hourly Hero Points. Every character begins play with 1 or 2 Hero Points (see below) at the start of the game and gain 1 more Hero Point on each hour (9PM and 10PM), to a maximum of 3.
(3) Bonus Hero Points. Players arriving on time and ready to play as scheduled start the game with an additional Hero Point. GM will hand out Hero Points for particularly heroic or memorable actions, good note-taking, and other active involvement acts as well.
(4) Shared Hero Points. Players may spend their Hero Points to allow another PC to reroll, however, this acts like standard Hero Points and the Super Hero Point rule does not apply.
(5) Characters begin play with standard equipment plus one heirloom item. This item may be any common item with a cost of 5 gp or less. The item should be at least lightly detailed in the character’s background story and will increase in importance throughout the campaign with player input.
Details of your scenario:
The Strength of Thousands takes place as the characters enter the prestigious Magaambya Academy, one of the most famous magical colleges on Golarion. The PCs will go from students to exemplars to teachers and eventually become heroes in the vein of the original Ten Magic Warriors.
As part of this, there will be some academic subrules from the campaign as well as college-based hijinks, but the PCs should be able to fit somewhere in the heroic spectrum of LG to NG, a fairly narrow band of behaviors befitting heroes—not that you can’t have faults, quirks, or difficult moral quandaries, but the pcs should be have heroes in their hearts, a sense of duty to the school and their fellow sentient beings. The rebel with a cause and edgelord PCs can get pretty old in longer campaigns, and I’m not really looking for that here.
The campaign’s structure is meant to take place over years, so their will definitely be room for downtime. The major change from the Player’s Guide is the use of Dual Classing in place of the Free Archetype.
About the GM:
I’ve been running games since the late 70’s and have been with Pathfinder since it’s first Alpha playtest back in the 3.5 days after the end of Dragon and Dungeon magazines. I’ve been running games on Fantasy Grounds for about 8 years. I taught my daughter and her friends Pathfinder when they were in high school, and have also taught the system to new players at Gen Con and on Fantasy Grounds, so I’m not at all adverse to having new players in my games as long as they can act with basic social responsibility to attend, pay attention, and actively learn with us.
As a GM, I value players who like to role-play their characters, develop their personalities as we play, mesh as a team, and practice good fellow-player respect. This includes not interrupting or talking over other players, letting them decide their own actions (discussions in character are welcome of course, as is advice WHEN ASKED FOR), showing up on time, paying attention to what’s happening in game, being ready when your turn comes, and actively participating in role-playing scenes to your comfort level. Players with topical concerns should do their best to make them known to me as GM.
Isms and exclusive behavior is not welcome in my games, everybody should feel safe and welcome. I do tend towards “adult” humor, but it is never my wish to step over anybody’s line, so I encourage people to let me know if I ever overstep and will do my utmost to correct any behavior in play (be it mine or anyone else’s) to keep respectful of my players. I’m still a work in progress.
Recruitment Closed, Team Full
Recruitment Closed, Team Full
Pathfinder Strength of Thousands Adventure Path | Paizo
https://paizo.com/store/pathfinder/adventures/adventurePath/strengthOfThousands
FG License: Fantasy Grounds Unity Ultimate, no player licenses required
Game System: Pathfinder 2E
Time Zone: Eastern (Daylight) GMT -4
Day of week and time: Saturday Evening 8 PM EST
If new game, planned start date: September 10, 2022
Planned Duration & Frequency: 2 ½-3 Hour Weekly session
Term: Long-Term
Text or Voice: Voice with some text
Voice software used: Discord
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: 60/40ish Player-Driven Roleplay strongly desired
Number of Players in game & needed: 5, team full
Character starting level & equipment: 1st level (see House Rules below)
Character restrictions: LAWFUL GOOD or NEUTRAL GOOD only; this campaign focuses on the heroic journey. All PCs will be Dual-Classed with one class having to be either Druid or Wizard. Uncommon or Rare Ancestries and Backgrounds by GM approval only, with more leniency for Mwangi-based ones.
Optional GMG Rules being used Dual-class. Each PC will be dual-classed, with one class required to be either Wizard or Druid. Ancestry Paragon will be used.
House Rules
(1) Super Hero Points: Hero Points can be spent after you know the result but before rolling any effect dice. When a Hero Point allows a re-roll, any roll on the die less than 10 adds 10 to the die, so you get a result of 10-20 plus your modifier.
(2) Hourly Hero Points. Every character begins play with 1 or 2 Hero Points (see below) at the start of the game and gain 1 more Hero Point on each hour (9PM and 10PM), to a maximum of 3.
(3) Bonus Hero Points. Players arriving on time and ready to play as scheduled start the game with an additional Hero Point. GM will hand out Hero Points for particularly heroic or memorable actions, good note-taking, and other active involvement acts as well.
(4) Shared Hero Points. Players may spend their Hero Points to allow another PC to reroll, however, this acts like standard Hero Points and the Super Hero Point rule does not apply.
(5) Characters begin play with standard equipment plus one heirloom item. This item may be any common item with a cost of 5 gp or less. The item should be at least lightly detailed in the character’s background story and will increase in importance throughout the campaign with player input.
Details of your scenario:
The Strength of Thousands takes place as the characters enter the prestigious Magaambya Academy, one of the most famous magical colleges on Golarion. The PCs will go from students to exemplars to teachers and eventually become heroes in the vein of the original Ten Magic Warriors.
As part of this, there will be some academic subrules from the campaign as well as college-based hijinks, but the PCs should be able to fit somewhere in the heroic spectrum of LG to NG, a fairly narrow band of behaviors befitting heroes—not that you can’t have faults, quirks, or difficult moral quandaries, but the pcs should be have heroes in their hearts, a sense of duty to the school and their fellow sentient beings. The rebel with a cause and edgelord PCs can get pretty old in longer campaigns, and I’m not really looking for that here.
The campaign’s structure is meant to take place over years, so their will definitely be room for downtime. The major change from the Player’s Guide is the use of Dual Classing in place of the Free Archetype.
About the GM:
I’ve been running games since the late 70’s and have been with Pathfinder since it’s first Alpha playtest back in the 3.5 days after the end of Dragon and Dungeon magazines. I’ve been running games on Fantasy Grounds for about 8 years. I taught my daughter and her friends Pathfinder when they were in high school, and have also taught the system to new players at Gen Con and on Fantasy Grounds, so I’m not at all adverse to having new players in my games as long as they can act with basic social responsibility to attend, pay attention, and actively learn with us.
As a GM, I value players who like to role-play their characters, develop their personalities as we play, mesh as a team, and practice good fellow-player respect. This includes not interrupting or talking over other players, letting them decide their own actions (discussions in character are welcome of course, as is advice WHEN ASKED FOR), showing up on time, paying attention to what’s happening in game, being ready when your turn comes, and actively participating in role-playing scenes to your comfort level. Players with topical concerns should do their best to make them known to me as GM.
Isms and exclusive behavior is not welcome in my games, everybody should feel safe and welcome. I do tend towards “adult” humor, but it is never my wish to step over anybody’s line, so I encourage people to let me know if I ever overstep and will do my utmost to correct any behavior in play (be it mine or anyone else’s) to keep respectful of my players. I’m still a work in progress.
Recruitment Closed, Team Full