darrenan
August 22nd, 2022, 00:04
Hi, I am preparing an adventure that takes place entirely on a train. There are only 8 types of train cars, but many of each type. To keep the LOS work to a minimum, I thought it would be convenient to define each train car as a tile with LOS info, and then in the main campaign build up the entire train from these tiles. My initial attempt is not working. I have attached the beginnings of the asset module below, which I think I have built correctly according to these pages in the wiki: Making an Asset Pack (Tiles, Symbols, Brushes, Decorations) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996645724/Making+an+Asset+Pack+Tiles+Symbols+Brushes+Decorat ions) and Developer Guide - Extracting LOS Data for Modules (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996645681/Developer+Guide+-+Extracting+LOS+Data+for+Modules).
Currently, the assets module only has LOS defined for the locomotive tile as a proof of concept, as well as having grid sizes defined for the tracks and one of the other car tiles.
When I load this module and use the stamp tool to put the locomotive on a new map, I don't see any LOS being added.
To start with, could someone look at the module and make sure I created it correctly? Once that is confirmed, then we can troubleshoot the way I'm trying to use the tiles.
54061
Thanks.
Currently, the assets module only has LOS defined for the locomotive tile as a proof of concept, as well as having grid sizes defined for the tracks and one of the other car tiles.
When I load this module and use the stamp tool to put the locomotive on a new map, I don't see any LOS being added.
To start with, could someone look at the module and make sure I created it correctly? Once that is confirmed, then we can troubleshoot the way I'm trying to use the tiles.
54061
Thanks.