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Kelrugem
August 13th, 2022, 15:15
Hi :)

Just a short question, and it may be that I found a bug or unintended behaviour :)

In the 3.5E ruleset open the AttackManager code and go to line 339. There it reads


if EffectManager.hasCondition(rSource, "Prone") then

but I think it should be


if EffectManager35E.hasEffectCondition(rSource, "Prone") then

right?:) If this is correct, what is the intention behind that, because all the other conditions still refer to the 3.5E effect manager? :)

Best wishes

Kelrugem

Moon Wizard
August 13th, 2022, 18:04
Because Prone is more of a physical state of a character than a condition afflicting a character (i.e. not conditional, not targeted, etc.); so it uses the simpler CoreRPG parser (no IF/IFT needed).

Regards,
JPG

Kelrugem
August 13th, 2022, 18:51
Because Prone is more of a physical state of a character than a condition afflicting a character (i.e. not conditional, not targeted, etc.); so it uses the simpler CoreRPG parser (no IF/IFT needed).

Regards,
JPG

Aah, I understand, thanks a lot for the explanation :) Makes sense :)