UrsaTeddy
July 30th, 2022, 02:29
Greetings,
First off I am using the Mac OS version of FGU as my main Fantasy Grounds.
I have resumed working on an extension that does different things based on if the user is the GM (Host?) or a Player (Client?).
To this end I am using Session.IsHost to differentiate the two entities.
However when I start FGU in either the LAN or Cloud versions, the first instance that I start thinks that it is a Client (Session.IsHost is false), thus defeating the purpose of detecting which is a Host and which is a Client.
Am I doing this incorrectly? Or is there some other way of doing this?
I could have sworn this was working correctly a couple of versions ago.
D
First off I am using the Mac OS version of FGU as my main Fantasy Grounds.
I have resumed working on an extension that does different things based on if the user is the GM (Host?) or a Player (Client?).
To this end I am using Session.IsHost to differentiate the two entities.
However when I start FGU in either the LAN or Cloud versions, the first instance that I start thinks that it is a Client (Session.IsHost is false), thus defeating the purpose of detecting which is a Host and which is a Client.
Am I doing this incorrectly? Or is there some other way of doing this?
I could have sworn this was working correctly a couple of versions ago.
D