View Full Version : Today my target arrows in yester hill map are way too big
webdove
July 29th, 2022, 23:19
I am setting up for tonight's continuation of the Strahd Yester Hill battle.
Last week I had put a proper 5' grid on that map so distances behaved properly and things worked fine.
Tonight after updates target arrows are gargantuan, but distance measuring arrows are fine.
Is there a setting in the game or on the map that could reduce the pixel scale of the target arrow back to normal?
53795
arrows on Zacchaeus' dragon heist alley map seem fine
53796
Zacchaeus
July 30th, 2022, 00:57
I suspect the grid is too small for the size of the map. But that’s just a theory.
Tooting Dog
July 31st, 2022, 05:40
I had that a couple weeks ago. I updated the extension which solved it.
webdove
July 31st, 2022, 15:41
Tooting, which extension?
Zacchaeus, is the map size the numbers associated with the jpg (e.g. 370 x 270)? The scale I needed for 5 foot squares was 2.5. Are all those numbers of the same type (e.g. pixels)?
Zacchaeus
July 31st, 2022, 15:52
Yes, and Yes. I'm guessing about the map size and grid. I know there was an issue at one time with tiny grid sizes but that may have been fixed. I never considered extensions but that may also be the cause. Test in a new campaign without extensions to find out if that is the problem.
Trenloe
July 31st, 2022, 16:14
As Zacchaeus mentions, I too believe it's related to the very small grid size.
You can remove the tokens and re-apply them from the combat tracker, but this will only "fix" the issue for that session - you'll need to remove/add each session you open the map.
webdove
August 1st, 2022, 16:51
Thanks. I believe from Zacchaeus and Trenloe's advice that I need to do the following to the Yester Hill map from strahd. Export the jpg image (I am not sure how to do that). Resample the jpg from 370x270 to 3700x2700. Reload the resampled jpg to the existing map and delete the original jpg. Change the grid scale from 2.5x2.5 to 25x25. Hopefully at that point the dm information pins will be in the right locations. if not I will have to redo the pins from the DM map version.
Does that sound correct? Any advice on how to export the jpg? I tried, but could not find an export choice.
Zacchaeus
August 1st, 2022, 17:38
You can't export an image from a module. The Yester Hill map was never meant to be a battlemap but I added a grid to it and the encounters so that some form of combat could take place. It wasn't meant to be to scale or anything. I'd suggest you use it as is in the module rather than trying to get it to scale. You might also find the map on-line; depending on the artist they often publish the maps from WotC books on their websites.
webdove
August 1st, 2022, 17:56
OK. But the basic idea is that the map I find wants to be about 3700x2700 and I should end up needing a 25x25 grid scale?
LordEntrails
August 1st, 2022, 20:12
I believe you want the grid to be at least 10 pixels. But 25 is a good goal.
Google has lots of versions f the map you can get. Just find one you like and is of the approximate size and then import it.
webdove
August 1st, 2022, 20:40
I found this map https://inkarnate.com/m/x8yqE0--yester-hill/. It is jpg 1587x2048 at 96dpi. When I copied it to campaigns/strahd/images and refreshed the assets panel and dragged it into my "yester hill" image copy (having deleted the existing image) it loaded with a layer size of 317 x 409. I set my grid size to 5 x 5 with a grid multiplier of 5.
All is good.
I assume FGU interprets image layer size as feet and the grid scale is in feet also.
Correction: looking at Zacchaeus' alley map from Dragon Heist, the image layer size is in tiles and I assume the grid size is feet per tile.
So this image yields 5 pixels/foot resolution.
53821
53822
I restarted the game and initially the target arrow from right to left was too big.
53823
The same was true for the left to right arrow.
53824
I deleted and reinserted the right PC.
Now the right to left arrow was ok.
53825
Once I deleted and reinserted the left PC their arrow was ok as well.
I guess low pixel/foot resolution images cause this need to delete and reinsert tokens (PC and perhaps NPC as well).
For the NPC's it is a bigger problem since deleting them from the map I believe removes them from the CT.
Is this a problem that you can fix?
Zacchaeus
August 1st, 2022, 20:49
The default suffix is indeed feet but you can change that in the distance suffix box if you wan to.
I'd suggest that you don't drag your new map into the existing map if you use the same name since I think it will take on the dimensions of the original. Give your imported map a different name and it will import in its original size. 1500x200 is a bit more usable for a combat map if you want a 5ft grid on it.
webdove
August 1st, 2022, 21:22
Am I correct that image size is in "tiles" and grid size is "feet per tile"?
webdove
August 1st, 2022, 21:28
If so, the alley.jpg image looks like it is 25 pixels per tile or 5 pixels per foot.
Zacchaeus
August 1st, 2022, 21:52
The image size is whatever the image size is. So if the image is 1200x1200 pixels then when you import it, it's 1200x1200px.
Trenloe
August 1st, 2022, 23:00
For the NPC's it is a bigger problem since deleting them from the map I believe removes them from the CT.
Deleting the token from the map does not delete the NPC from the combat tracker.
Tooting Dog
August 2nd, 2022, 17:38
Tooting, which extension?
"5e Indicators" or something like that. It's not on the Forge and so does not get updated automatically and I had to do it manually. Maybe it is a map thing, but I did run into that big huge target arrow thing and updating the extension solved that for me.
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.