alloowishus
July 20th, 2022, 19:35
Dadakin has not an incredible job adapting RM rules to FGU, but I find there are some aspects that slow the game down, most notably in experience and NPC generation.
XP tracking I have mentioned before, there is an extension for it but it is manual, it would be super sweet if xp could be tracked automatically.
For NPC generation, it is very combersome generating random encounters. First you need to make a copy of the NPC so it is editable, then you need to drag each one to the encounter table, then edit it, then drag it to the combat tracker, and if there are spells, ugh.
It would be great if you could automate generating encounters, so essentially you pick your creature/profession and the number encountered, it automatically generates the creatures, puts them in the encounter table and automatically generates the random hits and levels based on the C&T stats (this could be optional) as well as randomly generating spell lists and a optionally randomly generating specific weapons so you don't have to do this manually (i.e. if it says "melee" and the NPC has a shield it randomly generates a one handed weapon, same with missile). Also with the option of generating treasure as well and have the option of automatically adding the NPCs to the Combat tracker. This would be awesome!
XP tracking I have mentioned before, there is an extension for it but it is manual, it would be super sweet if xp could be tracked automatically.
For NPC generation, it is very combersome generating random encounters. First you need to make a copy of the NPC so it is editable, then you need to drag each one to the encounter table, then edit it, then drag it to the combat tracker, and if there are spells, ugh.
It would be great if you could automate generating encounters, so essentially you pick your creature/profession and the number encountered, it automatically generates the creatures, puts them in the encounter table and automatically generates the random hits and levels based on the C&T stats (this could be optional) as well as randomly generating spell lists and a optionally randomly generating specific weapons so you don't have to do this manually (i.e. if it says "melee" and the NPC has a shield it randomly generates a one handed weapon, same with missile). Also with the option of generating treasure as well and have the option of automatically adding the NPCs to the Combat tracker. This would be awesome!