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View Full Version : 5e - Damage Reduction Automation will return



MyGivinOpinion
July 6th, 2022, 01:09
I apologize for anyone who purchased my previous extension 5E - Damage Reduction, published by Rob2e. Please be patient as I work on the extension to fix the issue and re-release the product.
It will not be released under the Rob2e name in the future. If you have already purchased a copy please send me a pm of your purchase and I will see about getting you a new copy on release

MyGivinOpinion
July 12th, 2022, 02:00
Damage Reduction Automation is waiting for approval on the Forge. User tutorial can be found here. https://youtu.be/9ZXSGqgFWHQ

MyGivinOpinion
July 12th, 2022, 03:16
5e - Damage Reduction Automation is Live
https://forge.fantasygrounds.com/shop/items/704/view

jonesdaadi
July 24th, 2022, 17:25
Could we have an option to add other types of damage (all regular ones and hopefully custom ones from the custom damage manager) that bypass resistances. In one campaign we have Temporal Damage and in another we have Ballistic damage. I could see where these might bypass damage resistance. also can the damage resistance be bypassed by two or more types?

MyGivinOpinion
July 24th, 2022, 17:27
At this time it is only limited to a single type which is a material. Currently working to expand the code to accept other types of bypass. Custom entries are possible but i have to learn more about XML first.

Dax Doomslayer
April 12th, 2023, 16:01
Out of curiosity, is this extension still being offered? It shows as not available when you use the link in post #3.

MyGivinOpinion
April 12th, 2023, 18:48
I am currently working on updating it as it currently does not function. Had to take some time off for school.

Dax Doomslayer
April 12th, 2023, 19:39
I am currently working on updating it as it currently does not function. Had to take some time off for school.

No worries!! Life is more important for sure. I appreciate the response and good luck with school!