View Full Version : "Iron Fist" perk implementation advice

July 3rd, 2022, 08:22
Player is building super mutant that will be all about unarmed and melee attacks. Barbarian perk was easily implemented via the Editor in Combat tab, but we have issues to figure out easy way to make Iron First working permanently without modifying equipment every time. Adding +1 to the Editor also adjusts the Melee damage, which is against the rules of the perk.

For now, we increase the Damage Rating of the weapon. Don't see effect or other way to achieve the goal. Ideas?