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View Full Version : Multi Action Button Doesn't Work with NPC's?



Meliath1742
July 2nd, 2022, 15:22
Just realized that selecting the multi-action (2 or 3 Actions) button doesn't apply the negative modifiers for NPC's (bad guys) being run by the GM. Is this a known issue?

Trenloe
July 2nd, 2022, 15:24
We'll need to know which ruleset you're referring to.

Meliath1742
July 2nd, 2022, 18:00
Sorry, I'm using Savage Worlds in FGU, with Weird Wars 2. I couldn't get the modifiers to work with any of the NPC soldiers.

53398

Moon Wizard
July 5th, 2022, 16:04
It looks like it was always built for the desktop modifier buttons to only work for PCs or NPCs added to combat tracker.

I think I was able to enable it for all NPCs which I'll add to the beta Test this week; but I'm just doing maintenance on this ruleset, so you'll have to let me know if it works without issue.

Regards,
JPG

Meliath1742
July 7th, 2022, 22:52
It looks like it was always built for the desktop modifier buttons to only work for PCs or NPCs added to combat tracker.

I think I was able to enable it for all NPCs which I'll add to the beta Test this week; but I'm just doing maintenance on this ruleset, so you'll have to let me know if it works without issue.

Regards,
JPG

Thanks, I should get a chance to check it out this weekend.

Jiminimonka
July 7th, 2022, 22:59
It looks like it was always built for the desktop modifier buttons to only work for PCs or NPCs added to combat tracker.

I think I was able to enable it for all NPCs which I'll add to the beta Test this week; but I'm just doing maintenance on this ruleset, so you'll have to let me know if it works without issue.

Regards,
JPG

Shouldn't that be standard, it has to be on the CT first (and also has to be it's turn)?

Why would you not want it on the CT and then do a multi-action? OOC the MAP would not matter anyway.

EDIT: Just testing and it definitely needs to be a PC or NPC on the Combat Tracker because the MAP button stays active forever until the PC/NPC ends their turn.

Moon Wizard
July 7th, 2022, 23:11
That's a good point. There's no "end of turn" for stand-alone NPCs to know when it should turn the button off. I'm wondering if I should just leave as originally built for now...

Regards,
JPG

Meliath1742
July 7th, 2022, 23:21
I was trying to use it with the npc in the CT.

Trenloe
July 7th, 2022, 23:29
I was trying to use it with the npc in the CT.
It works fine for me using the exact setup from your screenshot in post #3. Can you test again - making sure the NPC window is opened from an NPC in the combat tracker?

Meliath1742
July 9th, 2022, 11:50
It works fine for me using the exact setup from your screenshot in post #3. Can you test again - making sure the NPC window is opened from an NPC in the combat tracker?

It seems to be working fine. Tried it from the CT and the NPC's character sheet...no problems. Thanks for the help! ;-)

Jiminimonka
July 9th, 2022, 13:01
It seems to be working fine. Tried it from the CT and the NPC's character sheet...no problems. Thanks for the help! ;-)

One thing to remember with Savage Worlds is that each NPC on the CT is a unique copy of the NPC, so you need to be using the link from the CT to open that NPC stat block. Maybe that is what was causing the issue for you.

Meliath1742
July 9th, 2022, 13:40
One thing to remember with Savage Worlds is that each NPC on the CT is a unique copy of the NPC, so you need to be using the link from the CT to open that NPC stat block. Maybe that is what was causing the issue for you.

Well, I only had the one npc on the CT when I discovered the issue. Either way it's working now.