cmaka99
June 30th, 2022, 20:25
I apologize if this has come up before -- I searched but couldn't find this exact question addressed (possibly because my search-fu is weak).
I'm GMing my group's first PF2 campaign (Age of Ashes, book 1) in FG Unity after many years of playing PF1 in FG Classic. PF2 has level-relative XP awards as per p. 508 of the core rulebook -- meaning that if the adversary level is lower than the party level, the encounter is worth fewer experience points, and if the adversary level is greater than the party level, it's worth more XP. So far in FGU, when I award XP to the party, it's just giving them whatever the XP listed for the encounter and is not automatically adjusting for the difference in level.
Is there some way to get FG to automatically adjust XP awards based on the difference between party level and adversary level? I'm hoping that there's an option or UI toggle somewhere I missed, or something I didn't set up correctly in the party sheet or something.
I'm GMing my group's first PF2 campaign (Age of Ashes, book 1) in FG Unity after many years of playing PF1 in FG Classic. PF2 has level-relative XP awards as per p. 508 of the core rulebook -- meaning that if the adversary level is lower than the party level, the encounter is worth fewer experience points, and if the adversary level is greater than the party level, it's worth more XP. So far in FGU, when I award XP to the party, it's just giving them whatever the XP listed for the encounter and is not automatically adjusting for the difference in level.
Is there some way to get FG to automatically adjust XP awards based on the difference between party level and adversary level? I'm hoping that there's an option or UI toggle somewhere I missed, or something I didn't set up correctly in the party sheet or something.