kronovan
June 29th, 2022, 04:06
First off, I need to give Damned a big thanks for helping me get this far with this project.
This has been my latest MoreCore Project which I've been working on for a few weeks. I'm a big fan of the Dragon Age videogames and was in early for the Dragon Age Tabletop RPG. I suffered through the 5 year long wait for the final, 3rd box set to release, but my players and I had fun with 2 campaigns since. Since almost all of my IRL local groups are now only playing via VTT, I thought I'd adapt it to Fantasy Grounds. I've tried to keep to the color scheme used in the layout of original box set Player Guides and GM Guides.
The Desktop
53343
I'm a big fan of big decals and have 6 different varieties. Here's another...
53344
My approach to the Character Sheet was to keep as much to core MoreCore as possible. Since all Weapon Group and Focus rolls in Dragon Age include an Attributes score, rather than building Weapon Groups and Focuses in the Rolls window (which wouldn't allow me to maintain the Attribute link), I instead pre-created them in lower roll group windows on a Template character sheet. With the idea that players would create a PC with a copy of the Template and then drag the appropriate Weapon Groups and Focuses up into the roll group windows above them. That does make it a bit of an honor system for players not to use a weapon group or focus their PC doesn't have. But TBH I've rarely have players I can't trust that much.
I do plan to eventually make a proper character sheet and analyzing some other MoreCore extensions, I know it's possible to code things so that Roll Window drops to a character sheet automatically make the link. That was more work than I want to do initially though. Whereas creating a new weapon group or focus only amounted to dragging a dropping a template item, renaming it and then linking the correct attribute - dice string were always the same. I repurposed the Hero Points which Dragon Age doesn't use and instead used it for the universal Focus value.
Anyhow...my template character sheet.
53345
Dragon Age doesn't use Races (Backgrounds instead) or Abilities (instead called Talents), so I've had to make some changes to the Abilities and Notes tabs. Since with default MoreCore a Races/Background's starting features are written into a singe text box, I attempted to make it less like a wall of text by including bullet points and spaces between features. Hopefully that makes starting features a bit more legible. These examples are for a Gorim Kitrik character, who's a Dwarf Duster - Rogue. Being a beginning PC he only has a single talent, but that blank page will feature many more over his career, including specializations. That's space will get used more than one might expect, because every talent in Dragon Age has 3 degrees (Novice, Journeyman and Master) So, in order to accommodate how they're listed on the Talents page, I've had to split each talent into 3 items - more obvious how I do it in the Talents listing window.
So...the character sheet's Talents and Notes tabs...
53346
53347
This has been my latest MoreCore Project which I've been working on for a few weeks. I'm a big fan of the Dragon Age videogames and was in early for the Dragon Age Tabletop RPG. I suffered through the 5 year long wait for the final, 3rd box set to release, but my players and I had fun with 2 campaigns since. Since almost all of my IRL local groups are now only playing via VTT, I thought I'd adapt it to Fantasy Grounds. I've tried to keep to the color scheme used in the layout of original box set Player Guides and GM Guides.
The Desktop
53343
I'm a big fan of big decals and have 6 different varieties. Here's another...
53344
My approach to the Character Sheet was to keep as much to core MoreCore as possible. Since all Weapon Group and Focus rolls in Dragon Age include an Attributes score, rather than building Weapon Groups and Focuses in the Rolls window (which wouldn't allow me to maintain the Attribute link), I instead pre-created them in lower roll group windows on a Template character sheet. With the idea that players would create a PC with a copy of the Template and then drag the appropriate Weapon Groups and Focuses up into the roll group windows above them. That does make it a bit of an honor system for players not to use a weapon group or focus their PC doesn't have. But TBH I've rarely have players I can't trust that much.
I do plan to eventually make a proper character sheet and analyzing some other MoreCore extensions, I know it's possible to code things so that Roll Window drops to a character sheet automatically make the link. That was more work than I want to do initially though. Whereas creating a new weapon group or focus only amounted to dragging a dropping a template item, renaming it and then linking the correct attribute - dice string were always the same. I repurposed the Hero Points which Dragon Age doesn't use and instead used it for the universal Focus value.
Anyhow...my template character sheet.
53345
Dragon Age doesn't use Races (Backgrounds instead) or Abilities (instead called Talents), so I've had to make some changes to the Abilities and Notes tabs. Since with default MoreCore a Races/Background's starting features are written into a singe text box, I attempted to make it less like a wall of text by including bullet points and spaces between features. Hopefully that makes starting features a bit more legible. These examples are for a Gorim Kitrik character, who's a Dwarf Duster - Rogue. Being a beginning PC he only has a single talent, but that blank page will feature many more over his career, including specializations. That's space will get used more than one might expect, because every talent in Dragon Age has 3 degrees (Novice, Journeyman and Master) So, in order to accommodate how they're listed on the Talents page, I've had to split each talent into 3 items - more obvious how I do it in the Talents listing window.
So...the character sheet's Talents and Notes tabs...
53346
53347