FatOrcGamer
June 28th, 2022, 16:49
Hello all, I recently made the switch from pen & paper to fantasy grounds, and am slowly learning how everything works. Just to give everyone an idea of my technological know-how, it took me four hours and my wife cracking a joke about darkvision for me to figure out that I had ambient lighting turned off on my maps and that was the reason our human fighter could only see a black screen.
With that out of the way, here is my question:
I have had a homebrew destiny point mechanic (that I stole from Star Wars, Edge of the Empire and reworked for PFRPG) for a while now that I would like to incorporate into FGU. The issue is that it requires a custom dice with nom-numeric results (specifically black and white circles). For my pen and papes games I bought blank chessex dice and used my wife's cricut to make them. These dice are rolled at the start of the session to determine destiny points, and then used as luck dice during game play. I used them to determine targets of random attacks, random encounters and the like.
I have seen other threads on here where people far smarter than myself have made custom dice for other systems, CoreRPG seems to be a popular one. I was wondering if anyone knows if the process of adding a custom dice to the PFRPG ruleset would be similar enough to follow those threads.
The second part is adding a destiny point tracker that would be in its own pop-up. The tracker would need to do a few things: allow players to spend their shared destiny points, allow me (as GM) to spend mine, and automatically move spent points from one pool to the other.
Would it be possible to make an extension for these two things? If not, I can continue to pen & paper this mechanic easily enough, I just figured it would be nice to have it automated like so many other things in FGU.
With that out of the way, here is my question:
I have had a homebrew destiny point mechanic (that I stole from Star Wars, Edge of the Empire and reworked for PFRPG) for a while now that I would like to incorporate into FGU. The issue is that it requires a custom dice with nom-numeric results (specifically black and white circles). For my pen and papes games I bought blank chessex dice and used my wife's cricut to make them. These dice are rolled at the start of the session to determine destiny points, and then used as luck dice during game play. I used them to determine targets of random attacks, random encounters and the like.
I have seen other threads on here where people far smarter than myself have made custom dice for other systems, CoreRPG seems to be a popular one. I was wondering if anyone knows if the process of adding a custom dice to the PFRPG ruleset would be similar enough to follow those threads.
The second part is adding a destiny point tracker that would be in its own pop-up. The tracker would need to do a few things: allow players to spend their shared destiny points, allow me (as GM) to spend mine, and automatically move spent points from one pool to the other.
Would it be possible to make an extension for these two things? If not, I can continue to pen & paper this mechanic easily enough, I just figured it would be nice to have it automated like so many other things in FGU.