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bayne7400
June 22nd, 2022, 19:22
6/22/2022

-[Fixed] Save modifiers from desktop modstack and character sheet should now properly apply to the save roll.

bayne7400
July 13th, 2022, 02:29
7/12/22
-Updated ruleset for latest Core RPG.
-Fixed anchoring on several frames on vehicle record

Please report any issues you find.

bayne7400
August 9th, 2022, 16:29
8/9/22
-[Fixed] prime requisites were being cut off
- Added a level up message when you drag class record to character sheet to level up.
-[Fixed] All record locks should be working properly.

bayne7400
August 13th, 2022, 22:45
8/13/22
-[Fixed] ATK:# effect now should work for both targeted and untargeted rolls
- Tweaked Initiative roller. It now matches Friend or Foe for group initiative instead of type. This can come into play for White Star and OWB WW2. So a Friendly NPC or Vehicle would all change when the player rolls. Same for Foe or neutral. If you playing these games feedback is welcome on this one.
-[Fixed] Character sheets were not properly linking on the CT Host. not sure how they got broken. (core rpg maybe?)

bayne7400
August 31st, 2022, 14:57
8/31/22
-[Updated] ruleset utilizing new Combat Tracker code. Removed deprecated scripts.

An update to the core rules has been sent over to Mythmere games.

bayne7400
September 17th, 2022, 13:56
9/17/22
-Updated the way Hp/Wnds interact to be more like 2e/5e ruleset.
-Adjusted some frames to improve readability

I also sent an update to Matt for the SW core books to fix some minor typos.

bayne7400
September 24th, 2022, 20:58
9/24/22
-[Fixed] NPC spell tab should now function properly

bayne7400
October 14th, 2022, 20:51
10/14/22
- Improved automation for dropping spells on PC spell tab.
-Cleaned up alignment issues with several frames.

bayne7400
October 19th, 2022, 14:38
10/19/22
- Ruleset Updated to account for new changes in Fantasy Grounds

bayne7400
October 27th, 2022, 19:27
10/27/22
- [ALL] Added die modifers and unlocked dice panel
-[FIXED] AAC calculation in WhiteStar and OWB
-[FIXED] CT targeting in OWB
-[Fixed] Vehicle sizing when adding to CT

bayne7400
November 3rd, 2022, 14:16
11/3/22
small update
-[Fixed] an issue where equipping an item with an effect (ie torch) was throwing an error.

bayne7400
November 26th, 2022, 20:24
11/26/22
-[Fixed] BTH and Dmg bonuses for strength will now apply to fighter multi class characters.

bayne7400
February 15th, 2023, 17:51
2/15/23
- Updated scripting behind the scenes to support upcoming changes to Fantasy Grounds. Theoretically this should preempt anything from breaking.

bayne7400
March 22nd, 2023, 15:34
3/22/23
[FIXED] Burst file will now only use 1/3 of your ammo.(WWII)
[Added] A toggle for suppression fire(WWII)
[Added] Death Markers (all)
[Fixed] Vehicles now use standard Core RPG scripting when adding to CT. (WhiteStar WWII)

bayne7400
June 14th, 2023, 15:38
6/13/23
- Updated for new FG build

bayne7400
June 19th, 2023, 02:07
6/18/23
-[FIXED] adding NPCs to the combat tracker using encounter records.

bayne7400
July 7th, 2023, 20:45
7/7/23
[Fixed] Removed deprecated CombatManager.onDrop code.

bayne7400
July 21st, 2023, 22:54
7/21/23
-[UPDATED] How player armor class calculation was being handled in order to leverage Core RPG scripts.

bayne7400
August 29th, 2023, 19:01
8/29/23
Updated for compatibility with new CORE RPG. Also added several improvements to improve DMs ability to use FG store themes.

bayne7400
December 13th, 2023, 20:26
12/13/2023

- Updated Party Sheet to work with new Core RPG update.