View Full Version : Item effects...
joelevan
June 21st, 2022, 02:51
Just curious if item effects automation works. I was looking at Bracers of Armor (I-III) as well as Bracelet of Dashing and noticed that they were not automated. I wanted to make sure I was not missing anything before I dove in to troubleshoot and/or attempt to build something out myself. Armour and shield are obviously is automated, so I was not sure.
Joel
myyra
June 21st, 2022, 15:48
Very few items have built in automation. If you need tips about how to create something, I'm happy to help.
Xargun
June 21st, 2022, 22:43
I actually just setup a Bracelet of Dashing for one of my players with the following automation...
[EFFECT equip SKILL: 1 item, acrobatics]
Then on his Actions tab I have a 'spell' called Bracelet of Dashing that he can activate to put a +10 SPEED effect on his character so he remembers during combat.
Xargun
joelevan
March 19th, 2023, 01:54
I am back to this thread. I am trying to experiment with item automation again. Looking at Bracers of Armor (I-III) for my learning curve. I seem to be missing something as when I equip to my test character there is no change to the character sheet. 56769
joelevan
March 19th, 2023, 05:19
I am back to this thread. I am trying to experiment with item automation again. Looking at Bracers of Armor (I-III) for my learning curve. I seem to be missing something as when I equip to my test character there is no change to the character sheet. 56769
Looks like it IS working. It just does not show up directly on the character sheet. I get the +1 AC boost on the combat tracker. And now I have the +1 SAVE on there too.
The only thing missing is the "maximum Dexterity modifier of +5". Any suggestions on automating that condition?
Trenloe
March 19th, 2023, 10:16
The only thing missing is the "maximum Dexterity modifier of +5". Any suggestions on automating that condition?
You can't fully automate that. You can manually adjust the AC effect when placed on characters with a Dexterity bonus of above 5.
MaxAstro
March 19th, 2023, 17:09
You can't fully automate that. You can manually adjust the AC effect when placed on characters with a Dexterity bonus of above 5.
Alternatively, assuming the character isn't wearing other armor (which would have a lower max Dex anyway), just equip them with an Explorer's Outfit, which has a max Dex of +5 and no armor bonus.
Trenloe
March 19th, 2023, 17:42
Alternatively, assuming the character isn't wearing other armor (which would have a lower max Dex anyway), just equip them with an Explorer's Outfit, which has a max Dex of +5 and no armor bonus.
Good idea!
There's also the option to change that item into "Armor" and put the AC and Dex cap in the base record.
MaxAstro
March 19th, 2023, 20:38
Good idea!
There's also the option to change that item into "Armor" and put the AC and Dex cap in the base record.
I think the main reason not to do that is that Bracers of Armor do stack with mundane armor, as long as that mundane armor doesn't have any fundamental runes on it.
myyra
March 19th, 2023, 20:47
I think the main reason not to do that is that Bracers of Armor do stack with mundane armor, as long as that mundane armor doesn't have any fundamental runes on it.
This is not true.
joelevan
March 21st, 2023, 04:52
I thought about going that route too. Probably the 'right' way to do it in terms of getting the automation to work with the character sheet.
Trenloe
March 25th, 2023, 14:49
The only thing missing is the "maximum Dexterity modifier of +5". Any suggestions on automating that condition?
This has been coming up more and more, both in questions asked an in requirements for Release 19, so I've added a new effect. This should go into live on Tuesday.
ACDEXCAP effect. Format: ACDEXCAP: N [range] Sets AC dexterity modifier cap - PC only. The lowest AC dex cap across all effects and currently equipped armor will be used.
Example: ACDEXCAP: 2 - applies a Dex cap of 2 to the PC AC when attacked.
ACDEXCAP: 3 ranged - applies a Dex cap of 3 to the PC AC when they are the target of a ranged attack.
I don't know if the optional [range] parameter will ever be needed, but it was easy to include as the surrounding code contained the relevant data.
The Wiki Effects documentation will be updated once this goes live.
joelevan
March 25th, 2023, 20:47
Oh wow! I'll give it a shot once released! Thanks!
MaxAstro
March 26th, 2023, 15:49
This is not true.
...Huh. Yeah, you are correct.
I had been assuming that bracers of armor were the armor equivalent of handwraps of mighty blows, but looking more carefully that is not true. They are instead just slightly cheaper, slightly worse explorer's clothes.
Weird.
Trenloe
March 28th, 2023, 17:07
This has been coming up more and more, both in questions asked an in requirements for Release 19, so I've added a new effect. This should go into live on Tuesday.
ACDEXCAP effect. Format: ACDEXCAP: N [range] Sets AC dexterity modifier cap - PC only. The lowest AC dex cap across all effects and currently equipped armor will be used.
Example: ACDEXCAP: 2 - applies a Dex cap of 2 to the PC AC when attacked.
ACDEXCAP: 3 ranged - applies a Dex cap of 3 to the PC AC when they are the target of a ranged attack.
I don't know if the optional [range] parameter will ever be needed, but it was easy to include as the surrounding code contained the relevant data.
The Wiki Effects documentation will be updated once this goes live.
This has gone into live today: https://www.fantasygrounds.com/forums/showthread.php?77333-Release-Updates-for-March-28th-2023
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