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View Full Version : 5e duration effects ending on round end, not when they should.



Talonmaster
June 11th, 2022, 17:48
Ran a game yesterday after the newest update and noticed something odd. When a player set his character to dodge for 1 round, the effect fell off at the end of the initiative round and not at the start of his next turn (like it should).

Is there any way to set it back to work as it should (and used to)? Or is this a bug?

Zacchaeus
June 11th, 2022, 18:25
I just tested this and a 1 round effect is (as it has always done) being removed at the start of the players turn. I'm not sure what you mean by the end of the initiative round but you can see by looking at the effect details when the effect will be removed by looking at the initiative to adjust on box. In the image below Bob has placed Dodge on himself and the initiative to adjust on is showing 18 which is the same as his initiative count.

If you are using the option to re-roll initiative at the end of each round - or if you have any extensions which do things to initiative or which allow effects to be removed at different times then that will obviously have an effect on all of this. However without any such extensions or re-rolling initiative an effect will be decremented at the start of the players turn.

Talonmaster
June 11th, 2022, 18:39
I have no extensions installed, but I'll post some screenshots for you on what's happening. 530995310053101

My settings haven't changed since I started, but I posted them just in case. You can see from the "end of round 3" screenshot that every character set to dodge during their turn. But when I hit the 'next' button to start round 4, the dodge effect expired on everyone. This happens as well on spell effects with 10 round durrations (it goes from 10 to 9 at the end of the initiative turn.)

Zacchaeus
June 11th, 2022, 18:42
All of your characters have zero initiative; so when it goes to the next round that round is on initiative count zero so the effect is removed from all of them because none of them have initiative, Give the characters an initiative and test again and you'll see what I mean.

Talonmaster
June 11th, 2022, 18:44
AHH, that was it! I know what happened now, thanks!!!