Mansquatch62
June 10th, 2022, 15:20
Having a bit of an issue.
Say a character casts a spell that does a Cold critical of varying severity depending upon RR failure margin. I seem to recall being able to call up a said crit table, drag the player's roll result to it, and drag the crit result to both the chat window and drop it on the target, causing all the requisite hits, stuns, broken bones, bleeds etc., to be added to the combat tracker.
Can't do that now as far as we can tell.
Am I doing something wrong or missing something?
Obviously, directed spell automation works like a charm, but base spell attacks are cumbersome, especially with this functionality no longer in play.
Writing automation for each spell is a non-starter. Would it be possible to either...
A: Add opening various crit charts and dragging result effects to combat tracker and chat box.
OR
B: Modify the Table Resolver so that on BAR rolls, a selection area opens allowing the GM to select things like
1: Select between either rounds per x% failure, or a failure range table (as is listed for certain Force class crit spells)
2: select applied effect (Stun, Bleed x, Fear, etc.) or applicable Crit table.
Then drag the RR result (if it failed) onto that and resolve.
That might be a lot of work and, honestly, it's easy enough to just drag rounds of stun or bleed effects from Effects onto the combat tracker.
However the critical thing is an issue. As it is, the GM has to open the table, visually compare the crit result roll to the table, then manually
type the code for the various effects into the combat tracker, THEN type the complete crit description into the chat window for the players to see.
Say a character casts a spell that does a Cold critical of varying severity depending upon RR failure margin. I seem to recall being able to call up a said crit table, drag the player's roll result to it, and drag the crit result to both the chat window and drop it on the target, causing all the requisite hits, stuns, broken bones, bleeds etc., to be added to the combat tracker.
Can't do that now as far as we can tell.
Am I doing something wrong or missing something?
Obviously, directed spell automation works like a charm, but base spell attacks are cumbersome, especially with this functionality no longer in play.
Writing automation for each spell is a non-starter. Would it be possible to either...
A: Add opening various crit charts and dragging result effects to combat tracker and chat box.
OR
B: Modify the Table Resolver so that on BAR rolls, a selection area opens allowing the GM to select things like
1: Select between either rounds per x% failure, or a failure range table (as is listed for certain Force class crit spells)
2: select applied effect (Stun, Bleed x, Fear, etc.) or applicable Crit table.
Then drag the RR result (if it failed) onto that and resolve.
That might be a lot of work and, honestly, it's easy enough to just drag rounds of stun or bleed effects from Effects onto the combat tracker.
However the critical thing is an issue. As it is, the GM has to open the table, visually compare the crit result roll to the table, then manually
type the code for the various effects into the combat tracker, THEN type the complete crit description into the chat window for the players to see.