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View Full Version : Official Dune 2d20 Bug Report Thread



superteddy57
June 7th, 2022, 16:32
Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.

pord
June 7th, 2022, 20:21
So more feedback that bugs:

Price:
For such a big price hike compared to the print version it needs a bit more polish to give a complete product. Especially since most rulesets are similar price on FG to the print. Even some other 2d20 ones such as conan are only asking for $44.

So to add onto this:
Image names - should be named more searchable and to do with the image not just Image001, Image002 etc. This would make it easier to find and use on the fly.

Assets - There is a lack of images to the assets to be used in duels, intrigue etc which I know modiphius has access to and should have provided along with this to you for use. I know that all assets listed with A have an A with some other tiny icons (assasin and artillary)... doesnt look good or easy to distinguish.
Conflicts - More images/assets to use such as fonts, boxes, arrows, background images etc to make it a more complete product and consistent for players and campaigns. Again Modiphius could have provided these. Such as the text box on used within the conflicts in agents of dune etc. Lines used for zones etc can be added as brushes.
Dice - Remove the unnecessary dice at the bottom... if we do not need them, remove them.
Languages - ok this is a harder one and could be a little harder for you to implement. However there are more languages within the dune world - perhaps added in the future. (Not needed but could be nice).

Character sheets and rolling look and work well.
Most of the overall look and feel works well and consistent with colours etc - so close as shown above.
Threat and momentum looks good at the bottom and easy to use, as well as the challange etc.

superteddy57
June 7th, 2022, 20:26
Thanks for the feedback and I will take those into consideration.

ddavison
June 7th, 2022, 20:51
Thanks for the feedback. We will ask to see if there are any more assets than what they provided us.



So more feedback that bugs:

Price:
For such a big price hike compared to the print version it needs a bit more polish to give a complete product. Especially since most rulesets are similar price on FG to the print. Even some other 2d20 ones such as conan are only asking for $44.


Regarding the price, this is not a price hike from the physical price, which is $57 USD on Modiphius' site. Our publishers primarily set or approve the pricing and this was the suggested price for the product. We will certainly pass on the feedback on the price.

The other issues are things we can look into from our side.

Atreides Ghola
June 8th, 2022, 11:27
Hey,

In the reference manual, the subheading for Introduction is misspelled Introducn.

superteddy57
June 8th, 2022, 11:28
Thanks I will get that sorted.

Atreides Ghola
June 9th, 2022, 18:44
Hey, don't know if this is intentional or not, but it seems like Players have access to everything in the Campaign folders - so Assets, Encounters, Houses, Images, NPCs, Operations, Story, and Tables.

superteddy57
June 9th, 2022, 19:16
I'm going to assume the campaign folders meaning the records in the sidebar. The core rulebook does have Assets, Houses, NPCs, and tables freely available as they may need access to this data through the course of play. I see no harm in having images also accessible as well. I'm not aware of any story entries or operations even created in the module. As for normal creation during play by the GM, they shouldn't be able to access that data unless it is shared by the GM. If this is not what you are seeing, then I need examples and some images of what you are seeing to investigate.

Atreides Ghola
June 9th, 2022, 21:43
No, that's fine - I don't see too much problem with it either - just noticed as I've been sitting here entering the Agents of Dune info for my game tonight.

Still really impressed with the whole thing, and what a surprise!

Are there any plans to include further content - like the short adventures that have been published, Sand and Dust or Agents of Dune and Masters of Dune (when it comes out)?

I'd understand if not, lol. I wouldn't be surprised if I'm one of two who's purchased it. :p

pord
June 10th, 2022, 17:09
Archetype: Strategist missing Primary Attribute

superteddy57
June 10th, 2022, 17:20
Archetype: Strategist missing Primary Attribute

A fix will be pushed with the weekly update.

superteddy57
June 10th, 2022, 19:43
Pushed as a hotfix instead.

timdog88
June 10th, 2022, 21:29
As I read through the core rulebook, I have noticed that many times when a phrase is set apart with apostrophes, such as 'this', that the first letter in that word or phrase is missing. It doesnt make the meaning unclear, so its not a big deal, but I just thought I'd pass it along.

superteddy57
June 10th, 2022, 21:40
Please if you can let me know what would be missing if you can. I will try and do a search through the data and see if I can find them. There might be some delay in pushing a fix for this as there may be some ruleset updates incoming that will lock everything down for a bit. Thank for bringing it to my attention.

timdog88
June 11th, 2022, 16:19
The section that I was reading was the rules on combat, and I noticed it mainly in the bolded example text

timdog88
June 11th, 2022, 16:19
Just checking- are there any pregenerated characters in this module?

superteddy57
June 11th, 2022, 19:40
Thanks for the assist on those typos. There are no pregen characters. What you could do is check out any of the NPC characters for a quick character, but these don't follow the standard rules in creation from what I could see. The only one technically that would be a pregen would be Kara, the example character they used to show how a character is created.

redba
June 17th, 2022, 21:44
Hi guys,
love the work and I fall in love with the mood of the theme!!

I noticed follow points:

1) Party Sheet >> Check padding from text line for Homeworld, House Type and Traits (I increase image to /scaleui 150 but I tested till /scaleui 90)
53207

2) Houses Entry >> The word Background overcomes the edges of the button
53208

3) NPC Entry >> The word Communicate overcomes the edges of the label
53209

4) NPC Entry >> ID Button and Locked/Unlocked buttons are really too close to each other
53210

5) Pin bar >> The number of shortcut is absolutely illegible I think a light color is really better
53211

As always great work!!
Thank you guys..

redba
June 17th, 2022, 21:59
Noticed even another padding bug on Charsheet for HOUSE, ARCHETYPE, AMBITION and TRAITS when Faction and Role seems ok (my standard setup is scaleui 90)
53212

superteddy57
June 17th, 2022, 22:21
Thank you for the reports. The underline issues will have to be discussed as those are CoreRPG templates being used. I will add the rest to my list to look over.

Cailore
July 11th, 2022, 20:54
When I add PCs to the House Sheet for roles it seems to give them a random icon instead of using either their portrait or token.
https://caithegm.com/wp-content/uploads/2022/07/dunebug1.png

superteddy57
July 11th, 2022, 21:53
Can you provide a copy of your campaign with this happening? I need to see the campaign's xml