View Full Version : Swords and Wizardry Complete Rules feedback Thread.

May 24th, 2022, 17:27
Swords and Wizardry Complete Rules FORGE LINK (https://forge.fantasygrounds.com/shop/items/649/view)

The Swords and Wizardry Complete Rules contains the Player, Spells & Magic, Monsters, and Referee Book(s) by Matt Finch. These modules are used with the Free Swords and Wizardry (White Box OSR) ruleset.

FREE Ruleset LINK (https://forge.fantasygrounds.com/shop/items/612/view)

This product contains four (4) separate modules.

The Player Book, with all classes, races, equipment and the basic rules you need to play them game
The Monster Book which contains over 150 NPC records and Monster Descriptions broken down by HD. Ready to drag and drop into your game
The Referee Book which contains detailed rules for siege combat, mass combat, and ship combat. It also contains Magic item and treasure tables.
The Spells and Magic Book. This book contains spells for Druids, Clerics and Magic Users as well as the rules governing magical research. (over 120 spell records and tables)

Please post any feedback to the S&W Core Books to this thread.

June 13th, 2022, 00:03
Mythmere pushed a small update to the Core Books today. We fixed a few minor typos. Thanks for the feedback.

June 22nd, 2022, 18:30

Saving throws do not seem to work as I expected and I am curious why.

With Saving Throw: 11 and bonus +1, I observed the following:

- A minus 1 modifier is applied to the die roll, which is the opposite of how a saving throw bonus works (the aim is to roll high)
- The roll fails or succeeds based on the un-modified die roll. In this example, a roll of 11 succeeds, even though a result of 10 is shown (due to the minus 1 modification applied).

Expected way of working:
- the +modifier increases the die roll result
- the save is made successfully when the modified die roll result is equal to or higher than the ST value


June 22nd, 2022, 19:14
Yup that is right I got got my wires crossed. Ill get this updated today thanks!

November 24th, 2022, 07:08
Was trying to create a multiclass character, Fighter/Magic User/Thief. The character sheet was only allowing for 2 classes. Am I missing something?

November 24th, 2022, 13:13
I only automated two classes.

Myrdin Potter
November 24th, 2022, 16:39
From the rules under Elves: "Elven player characters may be Fighter/Magic-Users, Thieves, or Fighter/Magic-User/Thieves."

When multiclassing as a Fighter, the Strength to-hit and damage bonus does not turn on.

Short Bow is missing damage dice.

Long Sword +1 weighs 60 lbs?

November 24th, 2022, 16:43
I sent Matt an update several months ago to fix those issues in the player book. I will Ping him again.

I'll get the fighter multiclass strength issue updated after the Holiday.

November 26th, 2022, 22:18
I updated the reference manuals and sent them on to Mythmere Games for upload.

December 12th, 2022, 12:07
Yup that is right I got got my wires crossed. Ill get this updated today thanks!


Unfortunately, the modifier under "save rolls" does not seem to have any effect.

A suggestion for a minor improvement: on the Abilities tab the Class Abilities section has the list edit buttons, but the Skills section does not. It would be nice to have the buttons for both or for neither, only for consistency (both can be edited with the right-click menu).

And a request: is it possible to use a lighter gray color for the char sheet and the value boxes on the char sheet? I find the black letters and numbers a bit hard to read against the current dark grey background.

December 12th, 2022, 13:08
You can use any free FG theme with this ruleset.

When you open the window to add your save modifier are you rolling on that window? That is for special cases where a character has a specific bonus to say poison or fear.

I'll look at skills. That is meant to be drag and drop but you should be able to right click.

December 12th, 2022, 13:57
Thanks for the quick response!

You were right. The modifiers work when rolling from the modifier window - I did not think to check that.
The thing about Skills is really just cosmetics. Right-clicking works, I just thought the red and green buttons to edit the list could be added.
I will look for a suitable theme.


February 5th, 2023, 23:29
New to FGU but picked up the S&W ruleset. As Multi-class is available, I'm trying to build a Dwarven Fighter/Thief or Fighter/Cleric. However, the character sheet doesn't seem to want to take another class. My assumption is that it is drag and drop into the "Class" line. While this worked for one class, nothing happens with adding a second class. Any assistance with this would be greatly appreciated. Thank you.

February 5th, 2023, 23:34
Hey Metal. Glad your trying out SW. So the ruleset does support multi class. See the Image below. Looking at it I should probably move that next to class. Let me know if you have any questions. You can use to discord to sometimes get a faster answer.


February 6th, 2023, 01:22
Hey Metal. Glad your trying out SW. So the ruleset does support multi class. See the Image below. Looking at it I should probably move that next to class. Let me know if you have any questions. You can use to discord to sometimes get a faster answer.



Thank you. FYI, when I drag and drop the classes into the slots you show in the picture. No abilities are added, nor do their names appear. And I'm still only able to see one class on the main part of the character sheet. Should it be this way or should I be seeing two classes on the sheet? Thanks in advance.

February 6th, 2023, 13:37
First: did you hit the plus sign? See the second arrow. Plus signs usually mean "add something". In this case you adding fields to drop the class.

I look today. What you are expecting is
what is supposed to happen. I'm working on an update and I'll see what's going on with it today

February 6th, 2023, 14:18
Looks like you just need to hut that button. All abilities stats etc are populating


February 6th, 2023, 18:17
Ok, I see what I need to do now. I was dropping and dragging the class into the "Class" line on the "Main" tab. That only allowed me to have one class. If we click on the magnifying glass right before the "XP" on the "Main" tab, this brings up the option to have multi-class. When I dragged the class into the square it didn't populate. However, when I dropped it into the line, it did. Issue resolved. Thank you.

On another note, I've been messing around with creating Rappan Athuk since I got the ruleset. I figure the best way to get familiar with the ruleset is to make an adventure. It's a long road, but I've been wanting to do it for quite a while. Any tips on working with existing adventures?

Additionally, Is there a way to choose between ascending or descending AC? It appears the descending armor class is default.

February 6th, 2023, 18:56
The ruleset uses the matrix provided in the book as that was the primary listed. The other games it is compatible with such as Operation White Box uses ascending AC but the author listed that as the primary method. It really comes down to item records and time invested to have it both ways.

As far as Adventure. I am not sure the question. You could grab any store adventure and work on converting the monsters and items. The maps , story entries etc should all be compatible.

Also note that any Smite Works theme should work with this ruleset. There are a few free ones you can use on your extensions menu. That second picture was the Baron theme on the Forge.

Grimm Pickins
February 6th, 2023, 19:07
Hey Bayne,

I've been waffling between OSE and S&W (I have both), and I see a good amount of YouTube style tutorial style videos for the earlier - but nothing for the latter. I'm curious if there is any plan to do an overview video of the features of this ruleset?

Also, does Mythmere (or Frog God) have any intent of releasing adventures for this ruleset? I know a number of the FG modules are in the works for 5e (or at least were), and many of these had S&W versions... I'm eagerly awaiting to see what becomes of Rappan Athuk - even if I have to convert it myself. Gods, that is a monster of a tome.


February 6th, 2023, 19:55
So a few things happened. Frog God does not own SW and I believe they are moving to make stuff for OSE. There was a split and Matt took SW core rules when he left Frog God games. The old adventures I believe are at Frog God Games still. (I am not 100% certain)

Second Potter and I intended to make this a general white box OSR ruleset and provide the content on the Forge. That is why you can toggle between games in the options menu and it actually changes the character sheet and rollers. At first everyone agreed to move forward but then Drivethru RPG language changed a bit with regard to exclusive rights non exclusive rights and VTTs. Basically these small game makers would have had to give up money to port their game on FG. Their DTRPG sales are >>> then any sales they would get on FG. So that's why only Operation White Box is officially supported and we never released White Star or Eldritch Tales. Although both should function on this ruleset.
Operation WB (https://forge.fantasygrounds.com/shop/items/701/view)

I will continue to support this ruleset and if people have suggestions I will try my best to incorporate them. Both SW and OSE are similar in what they can do. OSE gets more updates because frankly more people play it and I get more feedback on it. I personally do not plan on making more content for this ruleset. However if anyone else wants to and publish it on the forge I will do my best to support it.

Hope this helps.

Grimm Pickins
February 6th, 2023, 20:06
I knew that Matt Finch had taken back control of S&W, and - yes - Frog God still sells the S&W versions of the adventures, but I'm uncertain of whether or not they will continue to release Lost Lands stuff for S&W. It would be a shame if they didn't, but I realize how niche that is in comparison to 5e. I wasn't aware of the DriveThru changes however, thanks for making me aware.

I like OSE, and I'm a Patreon of Gavin's for Dolmenwood, so I may continue down that road - though, honestly, it came out at a time where I was already deeply into Labyrinth Lord and Lamentations at my 'real life' tables (it seemed a bit redundant in that aspect, though the layout is a thing of beauty). The releases from Necrotic Gnome make OSE a far more tempting option - so I thank you in helping me narrow my decision :)