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View Full Version : Seeing a lot of lag when creating LOS



Temmpest
May 24th, 2022, 02:21
For some reason I am seeing a lot of lag when trying to create LOS on maps. It's making things very difficult and frustrating as I am not able to line things up. Is anyone else seeing this?

Moon Wizard
May 24th, 2022, 02:28
I haven't seen any recent reports of that specifically, but perhaps a zipped up copy of the campaign, the map in question, and a few pictures or video of where you are trying to add LoS might help us look into it.

Thanks,
JPG

Temmpest
May 24th, 2022, 02:45
It's the Blingdenstone Map in OotA.

Copy of campaign: https://1drv.ms/u/s!AsFyBU7nsrBQ3li4INK3U7EkOKNM?e=edXWrb

Video sample of issue: https://1drv.ms/v/s!AsFyBU7nsrBQ3ll-MwcsAQxsw_GM?e=PbbAJh

Zacchaeus
May 24th, 2022, 08:23
You have too many occluders on a very large map. Use the simplify tool to select points and remove unnecessary ones. Double click a point to select the occluders connected to that point and then click a couple of times on the Simplify Selected Occluders button. See the before and after images below.

EllivasKram
May 24th, 2022, 09:34
Would it be improper to suggest /imagequality and /VSYNC commands might also help.

Temmpest
May 24th, 2022, 15:17
You're right, it's a big map and there are definitely a large number of occluders. I will cut down on them. Thank you!

Temmpest
May 24th, 2022, 15:27
So, I deleted all of the occluders from the map and I am still having issues. Could it be because of the size of the map? No,never mind, it can't be, because I had no issues when I placed the original occluders. This issue just started happening with the latest update.

Temmpest
May 24th, 2022, 15:34
I created a fresh campaign and am having no issues. I'll just try creating a new campaign. Thanks for your trouble.

Temmpest
May 24th, 2022, 15:39
Ok, I figured out that I was using a mask layer. Once I removed that it started working like normal. (I don't usually use a mask with LOS, but I was using it here due to the size of the map).