MikeRPG
May 22nd, 2022, 12:31
Hi all,
I'm building a 5e adventure campaign using the module exporter. The first build exports fine - I can load it correctly in this campaign and in others. Let's say I build out part 1 of a 5-part campaign like this. All fine.
The problem is when I then try to add more material (say I start writing part 2 now, and also want to update/develop some stuff in part 1 which relates back to this). If I now try to export the updated module (we'll call it v1.1), everything seems to export OK, and I get a "successful" note in the discussion panel.
BUT... now if I close down FG, re-open that game, and load the new module v1.1, everything (old and new) seems to be OK (image, NPCs, etc), but NOT the reference manual data. The ref. manual is now just totally blank a new vanilla structure with no entries (so just the starting untitled Chapter, untitled Subchapter and untitled new page). All the old stuff - and the new stuff - is all gone.
Same issue if I try to load the new module in any other 5e games too.
So: the first export works fine, but I can't then update or change anything and export it again after the first build. Is this correct, or an error? Am I exporting the later updates incorrectly?
If it's correct, I have to build the entire campaign before exporting (presumably with no way to back it up?) Also, I was hoping to build quite a long campaign for a friend to run, and send him periodic updates of module while he runs part 1 and I'm building part 3.
(I'm pretty sure I've had a similar problem with Rolemaster Classic a while ago, but was still learning the ropes so can't be 100% sure.)
Thanks in advance!
Mike
I'm building a 5e adventure campaign using the module exporter. The first build exports fine - I can load it correctly in this campaign and in others. Let's say I build out part 1 of a 5-part campaign like this. All fine.
The problem is when I then try to add more material (say I start writing part 2 now, and also want to update/develop some stuff in part 1 which relates back to this). If I now try to export the updated module (we'll call it v1.1), everything seems to export OK, and I get a "successful" note in the discussion panel.
BUT... now if I close down FG, re-open that game, and load the new module v1.1, everything (old and new) seems to be OK (image, NPCs, etc), but NOT the reference manual data. The ref. manual is now just totally blank a new vanilla structure with no entries (so just the starting untitled Chapter, untitled Subchapter and untitled new page). All the old stuff - and the new stuff - is all gone.
Same issue if I try to load the new module in any other 5e games too.
So: the first export works fine, but I can't then update or change anything and export it again after the first build. Is this correct, or an error? Am I exporting the later updates incorrectly?
If it's correct, I have to build the entire campaign before exporting (presumably with no way to back it up?) Also, I was hoping to build quite a long campaign for a friend to run, and send him periodic updates of module while he runs part 1 and I'm building part 3.
(I'm pretty sure I've had a similar problem with Rolemaster Classic a while ago, but was still learning the ropes so can't be 100% sure.)
Thanks in advance!
Mike