View Full Version : Is there a guide for implementing your own art assets for use in the mapping tools?
OverCriticalHit
May 21st, 2022, 22:58
Apologies if I've missed something obvious, but I can't seem to find where to put files to use as (for example) strokes and fills so that they appear in the Assets dialogue.
Many thanks in advance, and as you can probably tell I am pretty green when it comes to this!
Sulimo
May 21st, 2022, 23:14
Here is a guide (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996645724/Making+an+Asset+Pack+Tiles+Symbols+Brushes+Decorat ions), I don't know if it covers everything though.
OverCriticalHit
May 22nd, 2022, 00:04
Many thanks!
kronovan
May 22nd, 2022, 19:01
Here is a guide (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996645724/Making+an+Asset+Pack+Tiles+Symbols+Brushes+Decorat ions), I don't know if it covers everything though.
It does if you follow the link in the Adding Line of Sight and Lighting Details section. You used to have to run a separate, external tool to extract the XML file data for those features. Since version 4.1 though, there's now a special layer that's created when those features are added to an image, which has a right-click option to export the XM. You of course don't have to bother with it if you aren't adding LoS or lighting to your tile images.
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