Xorn
October 14th, 2007, 06:02
My gaming group got in their first game with FG2 tonight. What a blast! We got more done in 3 hours than we normally do with a 4 hour game previously! I've been nudging them through The Sunless Citadel slowly, but they got a lot done tonight!
They've got a dwarf fighter with a hero complex, an arrogant (and usually right) elf sorcerer, a dwarf druid (leading the quest into the ruins), and dual-wielding human ranger/woodsman. At one point they were fighting 6 dire rats and a size-advanced mamma rat, and the turn was so fluid! (Plus the sorcerer ended up with 5 kills, and never cast a spell. :D )
LOVE the combat log, LOVE the battle map, and LOVE the dice rolling. Even the sorcerer (a heavy RPer, barely knows the rules of D&D) had no trouble understanding how to set up his hotkeys. First time he decided to fire is longbow into a melee he asked how to make the rolls.
"Drag the first attack bonus for your bow to a hotkey. Now drag your damage entry next to it." I then typed "/die -4 Shoot Into Melee" and told him to drag the number to another hotkey.
"Okay, click the shoot into melee, then click the attack roll."
First try he was rolling like a pro.
One thing they particularly liked: I made all the tokens on a 128 pixel scale (128 pixels per 5 ft square). Since I actually make my maps at a 32 pixel scale, when the map is zoomed 4x, the tokens are still razor sharp images. Love it. What a fantastic program.
Since I learned out to make adventures into modules on Thursday, even my planning has gotten a lot simpler! I love being able to just put all the Story, Maps/Images, Personalities, Items, and tokens into a module, then just toggling what I want to show!
(Note: If you want to do like I did and use large scale tokens, keep a copy of all the character tokens in the main campaign box.) Drag the portraits to the combat tracker, then place the full size token over the one it pre-generates. Now they will have the right size token. After that just adjust the default token scale so that 128 pixels fits into one square on your grid, and now your 128 scale tokens will all fit perfectly. :)
I love it because of how crisp the tokens are when zoomed in.
They've got a dwarf fighter with a hero complex, an arrogant (and usually right) elf sorcerer, a dwarf druid (leading the quest into the ruins), and dual-wielding human ranger/woodsman. At one point they were fighting 6 dire rats and a size-advanced mamma rat, and the turn was so fluid! (Plus the sorcerer ended up with 5 kills, and never cast a spell. :D )
LOVE the combat log, LOVE the battle map, and LOVE the dice rolling. Even the sorcerer (a heavy RPer, barely knows the rules of D&D) had no trouble understanding how to set up his hotkeys. First time he decided to fire is longbow into a melee he asked how to make the rolls.
"Drag the first attack bonus for your bow to a hotkey. Now drag your damage entry next to it." I then typed "/die -4 Shoot Into Melee" and told him to drag the number to another hotkey.
"Okay, click the shoot into melee, then click the attack roll."
First try he was rolling like a pro.
One thing they particularly liked: I made all the tokens on a 128 pixel scale (128 pixels per 5 ft square). Since I actually make my maps at a 32 pixel scale, when the map is zoomed 4x, the tokens are still razor sharp images. Love it. What a fantastic program.
Since I learned out to make adventures into modules on Thursday, even my planning has gotten a lot simpler! I love being able to just put all the Story, Maps/Images, Personalities, Items, and tokens into a module, then just toggling what I want to show!
(Note: If you want to do like I did and use large scale tokens, keep a copy of all the character tokens in the main campaign box.) Drag the portraits to the combat tracker, then place the full size token over the one it pre-generates. Now they will have the right size token. After that just adjust the default token scale so that 128 pixels fits into one square on your grid, and now your 128 scale tokens will all fit perfectly. :)
I love it because of how crisp the tokens are when zoomed in.