View Full Version : Fixing Hit Points for an Unlinked Eidolon
MaxAstro
May 17th, 2022, 14:07
Due to the weirdness currently going on with Eidolon HP, I had to unlink the Eidolon from my Summoner's character. However, once unlinked the Eidolon's max HP dropped to 0 and I don't see any way to edit it. Even if I link it to the Summoner again its max HP seems to stay at 0.
Obviously with the shared HP this is mostly a display bug, but it would be nice to know how to fix it.
revanmaster
May 17th, 2022, 14:46
Looks like just creating another Eidolon PC sheet is the only way to fix this. As I was looking at swapping it to the other type, nothing is working to get the magnifying glass to show up for editing it like a PC sheet.
Trenloe
May 17th, 2022, 15:01
There's not a permanent way of changing the eidolon HP if it's unlinked from the base PC. You can manually change the "Max" HP on the Eidolon PC main tab (using CTRL+scroll-wheel), but that will be reset in the next FG session.
Sorry the fix for the Eidolon/PC HP sync when wounds changed with the scroll wheel is taking so long to fix. It's very complex (allowing the GM and Player to change the same data, do a bunch of calculations and then sync that data once) and I'm having to refactor a lot of code to address the issue.
MaxAstro
May 17th, 2022, 23:05
Thanks, Trenloe. I do appreciate the update.
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