lokiare
April 26th, 2022, 18:05
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
Version reported in chat = Release 18r
[Updated] Removed ability to open the class editor for eidolons.
[Updated] Trait lookup window won't display duplicate traits
[Added] Updates for Guns & Gears - combination weapons
[Added] Host or Client flags to global debug output. Helps when debugging using second local instance of FG.
[Fixed] getLookupDataRecordGlobally wouldn't match if the record name contained action symbols.
[U]2E Ruleset (2E Compatible)
Now using API JSON encoder/decoder
[Fixed] Situation where console error would occur when action deleted from power
[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
[Fixed] Script error when locking/unlocking NPC records.
[Fixed] Garrote damage does not update correctly when toggling backstab mode.
[Fixed] Crit range adjusts below 20 for normal attacks with d16 or lower action dice.
[Fixed] Effects remove plus sign after ‘NOTE:’ label when added to combat tracker.
[Fixed] DMGO typos in spell actions for scorching ray and righteous fire. Reparse to apply changes.
[Added] Parsing of NPC special properties for effects related to blindsight or truesight, elemental or un-dead traits, and immunity or resistance to non-magical weapons.
[Added] NPC targets with special property ‘immune to critical hits’ or ‘un-dead traits’ do not trigger automatic crit roll. Override generates chat notification.
[Added] Power actions for several core rules NPCs with special abilities.
[Added] NPC records for variant monsters when sufficient data provided.
[Added] NPC records for wood wyrding serpents.
[Added] Individual spell records for shared cleric/wizard spells with correct spell level and casting table results for each.
[Added] Nested tables from spell check results for charm person, ward portal, consult spirit, and Emirikol’s entropic maelstrom.
[Added] House rule option for halfling off hand crit when two weapon fighting – default is off.
[Added] Tooltips for 2-weapon fighting and backstab checkboxes under weapons header.
Backstab mode modifies weapon damage dice and bonus fields (not just string).
[Updated] Blank non-ID name defaults to ‘Unidentified item’ to match case format of other items.
[Updated] Combat tracker sorts NPC power list alphabetically by name instead of order created.
[Updated] DIESAVE effect modifier recognized as alternative to DIESAV.
[Updated] NPC effects for immunity, resistance, and vulnerability group multiple damage types under same effect type – for example, ‘RESIST: cold, fire’ instead of ‘RESIST: cold; RESIST: fire’.
[Updated] Default patron taint chance set to 1.
[Removed] Action die label from roll description (redundant with dice expression).
[U]Alien the Roleplaying Game (Alien Roleplaying Game)
[Added] Link to Confluence-based ruleset manual in chat during ruleset initialization
[Added] Ruleset Manual as module, accessible from within Fantasy Grounds Unity
Tokens from Token Module moved to the main ruleset
[U]D&D Classics - PHBR10 The Complete Book of Humanoids (2E) (D&D Classics - AD&D 1E/2E)
[Fixed] Racial adjustment trait not working
[Fixed] Base armor class now working
[Fixed] Pixies Xp penalties adjusted
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
Version reported in chat = Release 18r
[Updated] Removed ability to open the class editor for eidolons.
[Updated] Trait lookup window won't display duplicate traits
[Added] Updates for Guns & Gears - combination weapons
[Added] Host or Client flags to global debug output. Helps when debugging using second local instance of FG.
[Fixed] getLookupDataRecordGlobally wouldn't match if the record name contained action symbols.
[U]2E Ruleset (2E Compatible)
Now using API JSON encoder/decoder
[Fixed] Situation where console error would occur when action deleted from power
[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
[Fixed] Script error when locking/unlocking NPC records.
[Fixed] Garrote damage does not update correctly when toggling backstab mode.
[Fixed] Crit range adjusts below 20 for normal attacks with d16 or lower action dice.
[Fixed] Effects remove plus sign after ‘NOTE:’ label when added to combat tracker.
[Fixed] DMGO typos in spell actions for scorching ray and righteous fire. Reparse to apply changes.
[Added] Parsing of NPC special properties for effects related to blindsight or truesight, elemental or un-dead traits, and immunity or resistance to non-magical weapons.
[Added] NPC targets with special property ‘immune to critical hits’ or ‘un-dead traits’ do not trigger automatic crit roll. Override generates chat notification.
[Added] Power actions for several core rules NPCs with special abilities.
[Added] NPC records for variant monsters when sufficient data provided.
[Added] NPC records for wood wyrding serpents.
[Added] Individual spell records for shared cleric/wizard spells with correct spell level and casting table results for each.
[Added] Nested tables from spell check results for charm person, ward portal, consult spirit, and Emirikol’s entropic maelstrom.
[Added] House rule option for halfling off hand crit when two weapon fighting – default is off.
[Added] Tooltips for 2-weapon fighting and backstab checkboxes under weapons header.
Backstab mode modifies weapon damage dice and bonus fields (not just string).
[Updated] Blank non-ID name defaults to ‘Unidentified item’ to match case format of other items.
[Updated] Combat tracker sorts NPC power list alphabetically by name instead of order created.
[Updated] DIESAVE effect modifier recognized as alternative to DIESAV.
[Updated] NPC effects for immunity, resistance, and vulnerability group multiple damage types under same effect type – for example, ‘RESIST: cold, fire’ instead of ‘RESIST: cold; RESIST: fire’.
[Updated] Default patron taint chance set to 1.
[Removed] Action die label from roll description (redundant with dice expression).
[U]Alien the Roleplaying Game (Alien Roleplaying Game)
[Added] Link to Confluence-based ruleset manual in chat during ruleset initialization
[Added] Ruleset Manual as module, accessible from within Fantasy Grounds Unity
Tokens from Token Module moved to the main ruleset
[U]D&D Classics - PHBR10 The Complete Book of Humanoids (2E) (D&D Classics - AD&D 1E/2E)
[Fixed] Racial adjustment trait not working
[Fixed] Base armor class now working
[Fixed] Pixies Xp penalties adjusted