leozelig
April 20th, 2022, 18:42
Hey everyone,
I want to share the list of damage types for the DCC ruleset. These are important for immunity, resistance, and vulnerability effects. The DCC rulebook does not contain an official list (see Appendix R) but makes several references to them. Other than defining them for the ruleset, I mostly have left damage types for GMs to apply as they see fit. Some of the more obvious spells have them, but you can modify or remove them if they don't suit your game. Here is the list:
Energy
Weapon
Ability
Alignment
Special
acid
adamantine
strength
chaotic
nonlethal
cold
bludgeoning
agility
lawful
electricity
cold iron
stamina
fire
magic
personality
force
mithril
intelligence
gas
piercing
luck
heat
silver
necrotic
slashing
poison
psychic
sonic
I tried to keep the list as concise as possible, but I included a few energy types that are very similar. For whatever reason, the rulebook appears to treat these as distinctly different damage types:
Damage Type
Description
fire
flames
heat
high temperatures not involving flames
gas
toxic clouds
poison
venom and other liquids
This thread is intended as a reference, but feel free to share your insights on damage types in DCC RPG.
Cheers,
Leo
I want to share the list of damage types for the DCC ruleset. These are important for immunity, resistance, and vulnerability effects. The DCC rulebook does not contain an official list (see Appendix R) but makes several references to them. Other than defining them for the ruleset, I mostly have left damage types for GMs to apply as they see fit. Some of the more obvious spells have them, but you can modify or remove them if they don't suit your game. Here is the list:
Energy
Weapon
Ability
Alignment
Special
acid
adamantine
strength
chaotic
nonlethal
cold
bludgeoning
agility
lawful
electricity
cold iron
stamina
fire
magic
personality
force
mithril
intelligence
gas
piercing
luck
heat
silver
necrotic
slashing
poison
psychic
sonic
I tried to keep the list as concise as possible, but I included a few energy types that are very similar. For whatever reason, the rulebook appears to treat these as distinctly different damage types:
Damage Type
Description
fire
flames
heat
high temperatures not involving flames
gas
toxic clouds
poison
venom and other liquids
This thread is intended as a reference, but feel free to share your insights on damage types in DCC RPG.
Cheers,
Leo