PDA

View Full Version : Damage type list for the DCC ruleset



leozelig
April 20th, 2022, 18:42
Hey everyone,

I want to share the list of damage types for the DCC ruleset. These are important for immunity, resistance, and vulnerability effects. The DCC rulebook does not contain an official list (see Appendix R) but makes several references to them. Other than defining them for the ruleset, I mostly have left damage types for GMs to apply as they see fit. Some of the more obvious spells have them, but you can modify or remove them if they don't suit your game. Here is the list:



Energy
Weapon
Ability
Alignment
Special


acid
adamantine
strength
chaotic
nonlethal


cold
bludgeoning
agility
lawful



electricity
cold iron
stamina




fire
magic
personality




force
mithril
intelligence




gas
piercing
luck




heat
silver





necrotic
slashing





poison






psychic






sonic







I tried to keep the list as concise as possible, but I included a few energy types that are very similar. For whatever reason, the rulebook appears to treat these as distinctly different damage types:



Damage Type
Description


fire
flames


heat
high temperatures not involving flames


gas
toxic clouds


poison
venom and other liquids



This thread is intended as a reference, but feel free to share your insights on damage types in DCC RPG.

Cheers,
Leo

sirkerry
December 10th, 2022, 07:27
Does the MCC ruleset have the same damage types?

leozelig
December 10th, 2022, 12:03
Does the MCC ruleset have the same damage types?

Yes, all of the above plus ‘radiation’.

wolfknight75
April 22nd, 2023, 08:45
Is this list the same when assigning Custom Dice (such as the elemental dice) to a type of damage? Such as in MCC a Lazer Pistol is heat, but when I roll the damage dice, they are my normal dice instead of the Custom Damage: Heat dice from the new sets. On the other hand when I used the Electrical Generation Mutation, the Electricty Damage rolled uses the default Elemental Electricty dice. LIke I would assume it would do. So I guess my question is how do we assign weapons, mutations, spells, etc custom dice. I'm not able to assign even the default elemental dice to certain items as above, even using the Default Damage Name (ie Damage: Heat, Damage: Elemental - Fire, etc) Any help would be much appreciated. Thanks ahead of time.

leozelig
April 22nd, 2023, 13:27
Good question. It sounds like you have it set up correctly. I will look into it and see if the ruleset needs any additional set up other than what’s in CoreRPG. Do the dice work for any damage types? Sometimes the DCC/MCC rulesets get assigned to a D&D default setting, so the odd dmg types like heat wouldn’t be in there.

wolfknight75
May 1st, 2023, 18:38
Yes some of the dice work for the mutations; chain lightning, Cryokinesis, and detonating fingers. However, others do not such as Gas Genertion, Light Generation, life force Drain, etc. I haven't checked the spells from DCC yet. Thanks again for looking into this.

leozelig
May 1st, 2023, 19:17
Hi wolfknight75, thanks for the report. Post a screenshot (or two) and the step-by-step details of what you are doing if you can. I’m having trouble reproducing the issue, but maybe I am not understanding. Thanks!