View Full Version : Complete Offensive Package
mattekure
April 18th, 2022, 18:45
The Complete Offensive Package is made of of several extensions with the intent to make running combat simpler for GMs and Players by giving a visual indicator of the range for weapon attacks, spells, powers, npc abilities, and Auras..
There are currently 4 extension in the COP.
PC Weapon Threat Range {formerly COP - Weapon Threat (5E)}https://forge.fantasygrounds.com/shop/items/249/view
PC Power Threat Range {formerly COP - Spell Threat (5E)} https://forge.fantasygrounds.com/shop/items/496/view
NPC Power Threat Range {formerly COP - NPC Threat Fields (5E)} https://forge.fantasygrounds.com/shop/items/488/view
Auras Visualized (All CoreRPG) https://forge.fantasygrounds.com/shop/items/620/view (formerly COP - Auras)
Details of each will be in posts below.
The original COP extension were created by user MyGivinOpinion (aka Lord Taser). At his request, I have taken over development and support of all of these extensions. Much thanks to him for everything.
mattekure
April 18th, 2022, 18:46
PC Weapon Threat Range {formerly COP - Weapon Threat} https://forge.fantasygrounds.com/shop/items/249/view
This extension currently works with the 5E ruleset.
The extension adds a visible threat range indicator to maps for PC weapon attacks (melee and ranged).
Instruction Manual: https://bookstack.mattekure.com/books/pc-weapon-threat-range/page/instructions
https://i.imgur.com/SIzRGNX.png
https://i.imgur.com/LMeBJKT.png
https://i.imgur.com/IUw4pkI.png
mattekure
April 18th, 2022, 18:46
PC Power Threat Range {formerly COP - Spell Threat (5E)} https://forge.fantasygrounds.com/shop/items/496/view
This extension currently works with the 5E ruleset.
This extension displays the range/reach of spells and powers on the actions tab of a PC. The range is displayed around the token on the map as either a circle or square. The user can select the default shape/color for the ranges.
Instruction Manual: https://bookstack.mattekure.com/books/pc-power-threat-range/page/instructions
https://i.imgur.com/byAeCFf.png
https://i.imgur.com/oKHyuSS.png
https://i.imgur.com/2n03xk5.png
mattekure
April 18th, 2022, 18:47
NPC Power Threat Range {formerly COP - NPC Threat Fields (5E)} https://forge.fantasygrounds.com/shop/items/488/view
This extension currently works with the 5E ruleset.
This extension displays the range/reach of traits, actions, spells, bonus actions, legendary actions, and lair actions of an NPC in the Combat Tracker. The GM can select the default shape/color used for the threat range.
Instructions Manual: https://bookstack.mattekure.com/books/npc-power-threat-range/page/instructions
https://i.imgur.com/AB9vz3W.png
https://i.imgur.com/m0gABHV.png
https://i.imgur.com/4eINOnd.png
mattekure
April 18th, 2022, 18:47
Auras Visualized [formerly COP - Auras] (All CoreRPG) https://forge.fantasygrounds.com/shop/items/620/view
This extension should work with any CoreRPG derived ruleset.
This extension displays a visual indicator of the range of an Aura around a PC/NPC token on the map. The Aura is added using the "AURA: XX" effect to the entry in the combat tracker.
Full instructions here: https://bookstack.mattekure.com/books/auras-visualized
Aura color can be defined using the colorname or AARRGGBB syntax. The default color is black. You can define the effect like this:
AURA: 10 blue
or
AURA: 10 88FF8800
Aura shape: The default aura shape is a circle. The Aura can be converted to a square by adding the tag "cube" to the aura effect. Circle auras are drawn using the Aura size as the radius. Cube auras are drawn using the Aura size as the length of a side.
AURA: 15 cube
Color and size can be combined in any order such as:
AURA: 15 red;
AURA: 15 cube, green;
AURA: 15 blue,cube;
Point auras are also now supported per the AURA effect extension. Point auras are drawn from the center point of a tokens space rather than from the edge.
AURA: 15 point
https://i.imgur.com/y1aNGT0.png
Aura Customizer
I have created a way for users to add their own custom aura images into Auras Visualized using a second extension titled Aura Customizer. This extension is free and totally optional.
Full details here: https://bookstack.mattekure.com/books/auras-visualized/page/aura-customizer
NOTE: This extension is not being distributed via the forge as it is intended for users to make edits once downloaded. Forge auto-updates could potentially overwrite any changes that users make, therefore it is being offered as a standalone download.
https://i.imgur.com/sIehLkA.png
MyGivinOpinion
May 13th, 2022, 15:10
Much thanks to him for everything.
All the thanks should go to you. You helped me through most of the iterations of updates and provided a great deal of knowledge that helped me make them better as time went on. Thank you for all you've done to help me!
lostsanityreturned
May 13th, 2022, 16:31
Looks very cool, while I can't currently justify buying them atm I will keep it bookmarked for the future.
I can see the aura one in my near future at the very least ;)
rocketvaultgames
September 14th, 2022, 16:29
Is there any chance of this being able to use an image instead of just the colored ring? If this could show a semi-transparent image like the spell token for Spirit Guardians, it would be fantastic!
mattekure
September 14th, 2022, 16:43
Is there any chance of this being able to use an image instead of just the colored ring? If this could show a semi-transparent image like the spell token for Spirit Guardians, it would be fantastic!
while is it certainly possible to use another image than the plain circles, there are some issues with them.
1. Due to how FG handles the bitmap images, any image used must be packaged with the extension. It cannot use images or tokens in FG.
2. Since the images must be included/distributed with the extension, someone would have to supply some images and grant copyright to include them for distribution. I am not an artist and cannot make anything. Nor can I include the amazing images out on DMsGuild or the internet.
3. The aura image is actually drawn on TOP of the token. There is no way to draw it underneath. Having a simple circle kind of hides that fact as it never touches the token itself. But if using another transparent image, you would have to ensure that the center is fully transparent or the token will be hidden. It will also draw it on top of any other tokens until they are selected. There is no way to force it to draw beneath other tokens.
For those reasons I have not made an attempt to use other cool images for auras.
rocketvaultgames
September 15th, 2022, 00:31
Right on. Thanks for the explanation!
Haer
February 5th, 2023, 19:47
So I been using the COP Aura ext and I can't understand why one of my aura's is working and why one is not. In the picture the paladin has an aura of protection up and the aura circle is showing. The druid highlighted I made a aura to show the range of her Circle of Spores. But the aura circle isnt showing. What am I doing wrong. please help =)
https://media.discordapp.net/attachments/811376636481241129/1071858848635306035/Aura_Pic.png?width=1070&height=575
Trenloe
February 5th, 2023, 20:43
So I been using the COP Aura ext and I can't understand why one of my aura's is working and why one is not. In the picture the paladin has an aura of protection up and the aura circle is showing. The druid highlighted I made a aura to show the range of her Circle of Spores. But the aura circle isnt showing. What am I doing wrong. please help =)
https://media.discordapp.net/attachments/811376636481241129/1071858848635306035/Aura_Pic.png?width=1070&height=575
I moved your post to this thread - it's usually best to post questions/issues regarding an extension in thread related to that extension.
Jiminimonka
October 18th, 2023, 22:24
This extension does not appear to work in Savage Worlds (SWADE). I made a fresh campaign with just this extension loaded.
mattekure
October 20th, 2023, 12:14
This extension does not appear to work in Savage Worlds (SWADE). I made a fresh campaign with just this extension loaded.
Yeah, it appears so. that ruleset does things very differently. I'll have to see if I can figure out what is different.
Jiminimonka
October 20th, 2023, 22:52
Yeah, it appears so. that ruleset does things very differently. I'll have to see if I can figure out what is different.
OK, worked out some thing. You have to put [AURA: 1] in Square Brackets (that is a SWADE thing for Effects). Then it works. A grey circle appears around the character as expected. Can't seem to get it to change colour though.
mattekure
October 22nd, 2023, 18:47
OK, worked out some thing. You have to put [AURA: 1] in Square Brackets (that is a SWADE thing for Effects). Then it works. A grey circle appears around the character as expected. Can't seem to get it to change colour though.
Please try out v1.7. I have redone the code so from my testing, SWADE works the exact same way as other rulesets, including color and shape.
v1.7 also updates it to respect the GM visible only tag for the effect. So effects marked GM visible only will only be drawn on the Host and not on the Clients.
Farktopia
November 7th, 2023, 04:16
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
rhagelstrom
November 7th, 2023, 16:09
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
Syntax change with the latest version. https://bookstack.mattekure.com/books/cop-auras/page/instructions
MrDDT
November 8th, 2023, 03:04
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
Here is an example of this spell effect I would use.
Twilight Sanctuary; (C); AURA: 30 circle, color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
This does require BCEG for the TREGENE coding, which is temp regen at the end of the turn.
TEMPO coding was from another EXT which I believe no longer works.
mattekure
November 8th, 2023, 13:22
Here is an example of this spell effect I would use.
Twilight Sanctuary; (C); AURA: 30 circle, color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
This does require BCEG for the TREGENE coding, which is temp regen at the end of the turn.
TEMPO coding was from another EXT which I believe no longer works.
"circle" is not required. The default is a circle. so the effect should look like
Twilight Sanctuary; (C); AURA: 30 color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
fixed my mistake in the code
MrDDT
November 8th, 2023, 16:54
"circle" is not required. The default is a circle. so the effect should look like
Twilight Sanctuary; (C); AURA: 30 color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6
It's not required but it is helpful. I put the circle in there to show pretty much how it's done.
Also you forgot the cleric level part at the end.
mattekure
November 8th, 2023, 18:25
It's not required but it is helpful. I put the circle in there to show pretty much how it's done.
Also you forgot the cleric level part at the end.
doh! you are correct, i fixed my post. and I can certainly see how adding the circle helps as a reminder. Its not used by COP, but it certainly doesnt hurt either.
The Judge
December 16th, 2023, 18:39
I'm unsure if this is related to the Effect Builder extension, but I thought I would post it here for info.
When using effect builder to build an Aura effect, I get this console pop-out error.
Script execution error: [string "FG-Aura-Effect:..r/effects/scripts/AURA.lua"]:9: attempt to index global 'effect_auraCube' (a nil value)
mattekure
December 16th, 2023, 18:44
I'm unsure if this is related to the Effect Builder extension, but I thought I would post it here for info.
When using effect builder to build an Aura effect, I get this console pop-out error.
Script execution error: [string "FG-Aura-Effect:..r/effects/scripts/AURA.lua"]:9: attempt to index global 'effect_auraCube' (a nil value)
I dont use the effect builder ext, so I am not sure, but that error is not from the COP extension, its from the FG-Aura-Effect extension.
rocketvaultgames
January 30th, 2024, 22:20
Is there a way to have an action on an NPC in the CT for an AURA effect that has a color? It seems like the brackets around the color are read by FGU as closing the effect:
"Leadership [EFF: Leadership; AURA: 30 color[orange],ally; ATK: 1d4; SAVE: 1d4; (D:10)]"
When dropped on a CT entry, it will just give:
"Leadership; AURA: 30 color[orange"
MrDDT
January 30th, 2024, 22:31
Is there a way to have an action on an NPC in the CT for an AURA effect that has a color? It seems like the brackets around the color are read by FGU as closing the effect:
"Leadership [EFF: Leadership; AURA: 30 color[orange],ally; ATK: 1d4; SAVE: 1d4; (D:10)]"
When dropped on a CT entry, it will just give:
"Leadership; AURA: 30 color[orange"
Are you using Frankly Not ext?
rocketvaultgames
January 30th, 2024, 23:01
Are you using Frankly Not ext?
Indeed...
MrDDT
January 30th, 2024, 23:03
Indeed...
You’re gonna want to post over in that forum because that’s what’s causing this issue it’s not from COP
rocketvaultgames
January 30th, 2024, 23:23
You’re gonna want to post over in that forum because that’s what’s causing this issue it’s not from COP
I'm seeing the same issue with and without Frankly Not loaded.
in the CT for NPCs FGU starts and ends effects with "[EFF: ........ ]" so the "]" after the color word / RGBA code for the aura is being seen as the end of the effect string.
MrDDT
January 30th, 2024, 23:57
My bad. I misunderstood. I thought it was displaying it wrong not cutting it off fully.
mattekure
February 5th, 2024, 03:01
I'm seeing the same issue with and without Frankly Not loaded.
in the CT for NPCs FGU starts and ends effects with "[EFF: ........ ]" so the "]" after the color word / RGBA code for the aura is being seen as the end of the effect string.
In a clean campaign with only COP-Aura loaded, can you give me a step by step instruction to reproduce this?
Jiminimonka
February 9th, 2024, 00:23
Please try out v1.7. I have redone the code so from my testing, SWADE works the exact same way as other rulesets, including color and shape.
v1.7 also updates it to respect the GM visible only tag for the effect. So effects marked GM visible only will only be drawn on the Host and not on the Clients.
Nice one, works great. Now if we can get AURA Effects to work in SWADE too, all will be green in the garden!
mattekure
February 18th, 2024, 02:19
Version 1.8 will be released soon. This version brings a name change and another big syntax change, simplifying it while also making it more compatible with other extensions.
Going forward, the COP - Aura extension will be renamed to "Auras Visualized"
The main syntax change is that color and shape can be defined in the initial line with no brackets needed. The predefined color names may be used, or an 8 character hex color representation may be used.
For example
AURA: 20 blue
AURA: 25 cube,purple
AURA: 15 red,cube
AURA: 30 80FF3325
AURA: 60 cube, A0FC3D5B
etc.
The full documentation has been updated as well.
https://bookstack.mattekure.com/books/cop-auras/page/instructions
mattekure
February 18th, 2024, 02:34
Nice one, works great. Now if we can get AURA Effects to work in SWADE too, all will be green in the garden!
Can you give me more details on what doesnt work with SWADE? I am testing my next release v1.8 in SWADE and it draws the auras correctly as far as I can tell. But I dont use SWADE, so I am never 100% sure if its working as expected within the ruleset
https://i.imgur.com/tR8cG15.png
Jiminimonka
February 20th, 2024, 07:08
Can you give me more details on what doesnt work with SWADE? I am testing my next release v1.8 in SWADE and it draws the auras correctly as far as I can tell. But I dont use SWADE, so I am never 100% sure if its working as expected within the ruleset
https://i.imgur.com/tR8cG15.png
Sorry, the Aura drawing works perfectly, just not with effects. Which is a whole other thing.
mattekure
February 26th, 2024, 23:46
For any users who would like to use their own custom aura images, I have updated the Auras Visualized post earlier in this thread https://fantasygrounds.com/forums/showthread.php?73439-Complete-Offensive-Package&p=647748&viewfull=1#post647748
I have added an optional extension that you can customize to add any aura images you would like. Instructions in the post.
Example:
https://i.imgur.com/fvmGhN0.png
https://i.imgur.com/sIehLkA.png
Atreides Ghola
March 1st, 2024, 17:05
Hey there, folks.
Currently using 5e Aura Effects in a PF2e game with this Aura: AURA: 10 friend; Marshal's Aura; SAVE: 1 circumstance,will,fear
It works great, but I've been using it with Auras Visualized, which was recently updated to include color tags - like blue, red, green, etc. like this: AURA: 10 friend blue; Marshal's Aura; SAVE: 1 circumstance,will,fear
I don't know if a fix is appropriate in 5e Aura Effects or in Auras Visualized (so I will post in both threads) - but when the color tag is added, it no longer respects the 'friend' directive in the code - it just changes the color of the visible aura.
Just thought I'd let you know - lots of folks use the two of these nice extensions together, and might want to be able to change the color from the default white to something else while still taking advantage of targeted groups.
EDIT: Answered in the other thread with
try adding a comma between friend and blue like this
Code:
AURA: 10 friend,blue; Marshal's Aura; SAVE: 1 circumstance,will,fear
Thanks for the help!
Bonkon
March 3rd, 2024, 19:48
Good Day Mattekure :)
I love the Auras Visualized and you made it simple to add them I used a webp instead of a png and it worked perfectly. My question is can this work with an animated webm? I tried but it did not seem to but I wonder if I am just doing something wrong. Thanks for this awesome extension! :)
mattekure
March 3rd, 2024, 20:17
Good Day Mattekure :)
I love the Auras Visualized and you made it simple to add them I used a webp instead of a png and it worked perfectly. My question is can this work with an animated webm? I tried but it did not seem to but I wonder if I am just doing something wrong. Thanks for this awesome extension! :)
Currently fantasy grounds does not support webm for icon assets. Webm is supported for other types of assets like portraits, tokens and images but not icons.
Bonkon
March 4th, 2024, 06:30
Currently fantasy grounds does not support webm for icon assets. Webm is supported for other types of assets like portraits, tokens and images but not icons.
Good Day Mattekure :)
Good to know, thanks :)
rocketvaultgames
April 5th, 2024, 14:36
I've finally found the time to dig in to the custom auras. Fantastic work! Thank you so much!!! I've wanted this since day one with FGU.
I have added the suggestion for webm support for icons here: https://www.fantasygrounds.com/featurerequests/featurerequests.php?
Feel free to vote it up: "WEBM Support For Icons"
mattekure
April 5th, 2024, 15:20
I've finally found the time to dig in to the custom auras. Fantastic work! Thank you so much!!! I've wanted this since day one with FGU.
I have added the suggestion for webm support for icons here: https://www.fantasygrounds.com/featurerequests/featurerequests.php?
Feel free to vote it up: "WEBM Support For Icons"
awesome, upvoted
Bonkon
April 6th, 2024, 03:36
I've finally found the time to dig in to the custom auras. Fantastic work! Thank you so much!!! I've wanted this since day one with FGU.
I have added the suggestion for webm support for icons here: https://www.fantasygrounds.com/featurerequests/featurerequests.php?
Feel free to vote it up: "WEBM Support For Icons"
Good Day rocketvaultgames :)
Great suggestion! Upvoted as well! :)
mattekure
September 21st, 2024, 23:58
I have just pushed an update to the PC Weapon Threat Range extension (formerly COP - Weapon Threat). big under the hood change on the color options. It is no longer a predetermined list of colors. Instead, each player can use a color picker to select their colors. I intend on updating them all with this new option.
Morenu
September 22nd, 2024, 12:32
FYI the Forge color options was turned on and it blew up your Forge Description. 62109
teamtwohy
September 22nd, 2024, 16:26
FYI the Forge color options was turned on and it blew up your Forge Description. 62109
thanks, i'll take a look
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