View Full Version : Complete Offensive Package
mattekure
April 18th, 2022, 19:45
The Complete Offensive Package is made of of several extensions with the intent to make running combat simpler for GMs and Players by giving a visual indicator of the range for weapon attacks, spells, powers, npc abilities, and Auras..
There are currently 4 extension in the COP.
COP - Weapon Threat (5E) https://forge.fantasygrounds.com/shop/items/249/view
COP - Spell Threat (5E) https://forge.fantasygrounds.com/shop/items/496/view
COP - NPC Threat Fields (5E) https://forge.fantasygrounds.com/shop/items/488/view
COP - Auras (All CoreRPG) https://forge.fantasygrounds.com/shop/items/620/view
Details of each will be in posts below.
The original COP extension were created by user MyGivinOpinion (aka Lord Taser). At his request, I have taken over development and support of all of these extensions. Much thanks to him for everything.
mattekure
April 18th, 2022, 19:46
COP - Weapon Threat (5E) https://forge.fantasygrounds.com/shop/items/249/view
This extension currently works with the 5E ruleset.
The extension adds a visible threat range indicator to maps for PC weapon attacks (melee and ranged).
Instruction Manual: https://bookstack.mattekure.com/books/cop-weapon-threat/page/instructions
https://i.imgur.com/SIzRGNX.png
https://i.imgur.com/LMeBJKT.png
https://i.imgur.com/IUw4pkI.png
mattekure
April 18th, 2022, 19:46
COP - Spell Threat (5E) https://forge.fantasygrounds.com/shop/items/496/view
This extension currently works with the 5E ruleset.
This extension displays the range/reach of spells and powers on the actions tab of a PC. The range is displayed around the token on the map as either a circle or square. The user can select the default shape/color for the ranges.
Instruction Manual: https://bookstack.mattekure.com/books/cop-spell-threat/page/instructions
https://i.imgur.com/byAeCFf.png
https://i.imgur.com/oKHyuSS.png
https://i.imgur.com/2n03xk5.png
mattekure
April 18th, 2022, 19:47
COP - NPC Threat Fields (5E) https://forge.fantasygrounds.com/shop/items/488/view
This extension currently works with the 5E ruleset.
This extension displays the range/reach of traits, actions, spells, bonus actions, legendary actions, and lair actions of an NPC in the Combat Tracker. The GM can select the default shape/color used for the threat range.
Instructions Manual: https://bookstack.mattekure.com/books/cop-npc-threat-fields/page/instructions
https://i.imgur.com/AB9vz3W.png
https://i.imgur.com/m0gABHV.png
https://i.imgur.com/4eINOnd.png
mattekure
April 18th, 2022, 19:47
COP - Auras (All CoreRPG) https://forge.fantasygrounds.com/shop/items/620/view
This extension should work with any CoreRPG derived ruleset.
This extension displays a visual indicator of the range of an Aura around a PC/NPC token on the map. The Aura is added using the "AURA: XX" effect to the entry in the combat tracker.
Aura color can be defined using the color[colorname] or color[AARRGGBB] syntax in the effect like this:
AURA: 10 color[blue]
or
AURA: 10 color[88FF8800]
Aura shape: The default aura shape is a circle. The Aura can be converted to a square by adding the tag "cube" to the aura effect. Circle aruas are drawn using the Aura size as the radius. Cube auras are drawn using the Aura size as the length of a side.
AURA: 15 cube
Color and size can be combined in any order such as:
AURA: 15 color[red];
AURA: 15 cube, color[green];
AURA: 15 color[blue],cube;
Full instructions here: https://bookstack.mattekure.com/books/cop-auras/page/instructions
https://i.imgur.com/BP2jPH6.png
MyGivinOpinion
May 13th, 2022, 16:10
Much thanks to him for everything.
All the thanks should go to you. You helped me through most of the iterations of updates and provided a great deal of knowledge that helped me make them better as time went on. Thank you for all you've done to help me!
lostsanityreturned
May 13th, 2022, 17:31
Looks very cool, while I can't currently justify buying them atm I will keep it bookmarked for the future.
I can see the aura one in my near future at the very least ;)
rocketvaultgames
September 14th, 2022, 17:29
Is there any chance of this being able to use an image instead of just the colored ring? If this could show a semi-transparent image like the spell token for Spirit Guardians, it would be fantastic!
mattekure
September 14th, 2022, 17:43
Is there any chance of this being able to use an image instead of just the colored ring? If this could show a semi-transparent image like the spell token for Spirit Guardians, it would be fantastic!
while is it certainly possible to use another image than the plain circles, there are some issues with them.
1. Due to how FG handles the bitmap images, any image used must be packaged with the extension. It cannot use images or tokens in FG.
2. Since the images must be included/distributed with the extension, someone would have to supply some images and grant copyright to include them for distribution. I am not an artist and cannot make anything. Nor can I include the amazing images out on DMsGuild or the internet.
3. The aura image is actually drawn on TOP of the token. There is no way to draw it underneath. Having a simple circle kind of hides that fact as it never touches the token itself. But if using another transparent image, you would have to ensure that the center is fully transparent or the token will be hidden. It will also draw it on top of any other tokens until they are selected. There is no way to force it to draw beneath other tokens.
For those reasons I have not made an attempt to use other cool images for auras.
rocketvaultgames
September 15th, 2022, 01:31
Right on. Thanks for the explanation!
Haer
February 5th, 2023, 20:47
So I been using the COP Aura ext and I can't understand why one of my aura's is working and why one is not. In the picture the paladin has an aura of protection up and the aura circle is showing. The druid highlighted I made a aura to show the range of her Circle of Spores. But the aura circle isnt showing. What am I doing wrong. please help =)
https://media.discordapp.net/attachments/811376636481241129/1071858848635306035/Aura_Pic.png?width=1070&height=575
Trenloe
February 5th, 2023, 21:43
So I been using the COP Aura ext and I can't understand why one of my aura's is working and why one is not. In the picture the paladin has an aura of protection up and the aura circle is showing. The druid highlighted I made a aura to show the range of her Circle of Spores. But the aura circle isnt showing. What am I doing wrong. please help =)
https://media.discordapp.net/attachments/811376636481241129/1071858848635306035/Aura_Pic.png?width=1070&height=575
I moved your post to this thread - it's usually best to post questions/issues regarding an extension in thread related to that extension.
Jiminimonka
October 18th, 2023, 23:24
This extension does not appear to work in Savage Worlds (SWADE). I made a fresh campaign with just this extension loaded.
mattekure
October 20th, 2023, 13:14
This extension does not appear to work in Savage Worlds (SWADE). I made a fresh campaign with just this extension loaded.
Yeah, it appears so. that ruleset does things very differently. I'll have to see if I can figure out what is different.
Jiminimonka
October 20th, 2023, 23:52
Yeah, it appears so. that ruleset does things very differently. I'll have to see if I can figure out what is different.
OK, worked out some thing. You have to put [AURA: 1] in Square Brackets (that is a SWADE thing for Effects). Then it works. A grey circle appears around the character as expected. Can't seem to get it to change colour though.
mattekure
October 22nd, 2023, 19:47
OK, worked out some thing. You have to put [AURA: 1] in Square Brackets (that is a SWADE thing for Effects). Then it works. A grey circle appears around the character as expected. Can't seem to get it to change colour though.
Please try out v1.7. I have redone the code so from my testing, SWADE works the exact same way as other rulesets, including color and shape.
v1.7 also updates it to respect the GM visible only tag for the effect. So effects marked GM visible only will only be drawn on the Host and not on the Clients.
Farktopia
November 7th, 2023, 05:16
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
rhagelstrom
November 7th, 2023, 17:09
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
Syntax change with the latest version. https://bookstack.mattekure.com/books/cop-auras/page/instructions
MrDDT
November 8th, 2023, 04:04
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
Here is an example of this spell effect I would use.
Twilight Sanctuary; (C); AURA: 30 circle, color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
This does require BCEG for the TREGENE coding, which is temp regen at the end of the turn.
TEMPO coding was from another EXT which I believe no longer works.
mattekure
November 8th, 2023, 14:22
Here is an example of this spell effect I would use.
Twilight Sanctuary; (C); AURA: 30 circle, color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
This does require BCEG for the TREGENE coding, which is temp regen at the end of the turn.
TEMPO coding was from another EXT which I believe no longer works.
"circle" is not required. The default is a circle. so the effect should look like
Twilight Sanctuary; (C); AURA: 30 color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
fixed my mistake in the code
MrDDT
November 8th, 2023, 17:54
"circle" is not required. The default is a circle. so the effect should look like
Twilight Sanctuary; (C); AURA: 30 color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6
It's not required but it is helpful. I put the circle in there to show pretty much how it's done.
Also you forgot the cleric level part at the end.
mattekure
November 8th, 2023, 19:25
It's not required but it is helpful. I put the circle in there to show pretty much how it's done.
Also you forgot the cleric level part at the end.
doh! you are correct, i fixed my post. and I can certainly see how adding the circle helps as a reminder. Its not used by COP, but it certainly doesnt hurt either.
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