View Full Version : Complete Offensive Package
mattekure
April 18th, 2022, 18:45
The Complete Offensive Package is made of of several extensions with the intent to make running combat simpler for GMs and Players by giving a visual indicator of the range for weapon attacks, spells, powers, npc abilities, and Auras..
There are currently 4 extension in the COP.
PC Weapon Threat Range {formerly COP - Weapon Threat (5E)}https://forge.fantasygrounds.com/shop/items/249/view
PC Power Threat Range {formerly COP - Spell Threat (5E)} https://forge.fantasygrounds.com/shop/items/496/view
NPC Power Threat Range {formerly COP - NPC Threat Fields (5E)} https://forge.fantasygrounds.com/shop/items/488/view
Details of each will be in posts below.
The original COP extension were created by user MyGivinOpinion (aka Lord Taser). At his request, I have taken over development and support of all of these extensions. Much thanks to him for everything.
mattekure
April 18th, 2022, 18:46
PC Weapon Threat Range {formerly COP - Weapon Threat} https://forge.fantasygrounds.com/shop/items/249/view
This extension currently works with the 5E ruleset.
The extension adds a visible threat range indicator to maps for PC weapon attacks (melee and ranged).
Instruction Manual: https://bookstack.mattekure.com/books/pc-weapon-threat-range/page/instructions
https://i.imgur.com/SIzRGNX.png
https://i.imgur.com/LMeBJKT.png
https://i.imgur.com/IUw4pkI.png
mattekure
April 18th, 2022, 18:46
PC Power Threat Range {formerly COP - Spell Threat (5E)} https://forge.fantasygrounds.com/shop/items/496/view
This extension currently works with the 5E ruleset.
This extension displays the range/reach of spells and powers on the actions tab of a PC. The range is displayed around the token on the map as either a circle or square. The user can select the default shape/color for the ranges.
Instruction Manual: https://bookstack.mattekure.com/books/pc-power-threat-range/page/instructions
https://i.imgur.com/byAeCFf.png
https://i.imgur.com/oKHyuSS.png
https://i.imgur.com/2n03xk5.png
mattekure
April 18th, 2022, 18:47
NPC Power Threat Range {formerly COP - NPC Threat Fields (5E)} https://forge.fantasygrounds.com/shop/items/488/view
This extension currently works with the 5E ruleset.
This extension displays the range/reach of traits, actions, spells, bonus actions, legendary actions, and lair actions of an NPC in the Combat Tracker. The GM can select the default shape/color used for the threat range.
Instructions Manual: https://bookstack.mattekure.com/books/npc-power-threat-range/page/instructions
https://i.imgur.com/AB9vz3W.png
https://i.imgur.com/m0gABHV.png
https://i.imgur.com/4eINOnd.png
mattekure
April 18th, 2022, 18:47
Auras Visualized [formerly COP - Auras] (All CoreRPG) https://forge.fantasygrounds.com/shop/items/620/view
Retired
MyGivinOpinion
May 13th, 2022, 15:10
Much thanks to him for everything.
All the thanks should go to you. You helped me through most of the iterations of updates and provided a great deal of knowledge that helped me make them better as time went on. Thank you for all you've done to help me!
lostsanityreturned
May 13th, 2022, 16:31
Looks very cool, while I can't currently justify buying them atm I will keep it bookmarked for the future.
I can see the aura one in my near future at the very least ;)
rocketvaultgames
September 14th, 2022, 16:29
Is there any chance of this being able to use an image instead of just the colored ring? If this could show a semi-transparent image like the spell token for Spirit Guardians, it would be fantastic!
mattekure
September 14th, 2022, 16:43
Is there any chance of this being able to use an image instead of just the colored ring? If this could show a semi-transparent image like the spell token for Spirit Guardians, it would be fantastic!
while is it certainly possible to use another image than the plain circles, there are some issues with them.
1. Due to how FG handles the bitmap images, any image used must be packaged with the extension. It cannot use images or tokens in FG.
2. Since the images must be included/distributed with the extension, someone would have to supply some images and grant copyright to include them for distribution. I am not an artist and cannot make anything. Nor can I include the amazing images out on DMsGuild or the internet.
3. The aura image is actually drawn on TOP of the token. There is no way to draw it underneath. Having a simple circle kind of hides that fact as it never touches the token itself. But if using another transparent image, you would have to ensure that the center is fully transparent or the token will be hidden. It will also draw it on top of any other tokens until they are selected. There is no way to force it to draw beneath other tokens.
For those reasons I have not made an attempt to use other cool images for auras.
rocketvaultgames
September 15th, 2022, 00:31
Right on. Thanks for the explanation!
Haer
February 5th, 2023, 19:47
So I been using the COP Aura ext and I can't understand why one of my aura's is working and why one is not. In the picture the paladin has an aura of protection up and the aura circle is showing. The druid highlighted I made a aura to show the range of her Circle of Spores. But the aura circle isnt showing. What am I doing wrong. please help =)
https://media.discordapp.net/attachments/811376636481241129/1071858848635306035/Aura_Pic.png?width=1070&height=575
Trenloe
February 5th, 2023, 20:43
So I been using the COP Aura ext and I can't understand why one of my aura's is working and why one is not. In the picture the paladin has an aura of protection up and the aura circle is showing. The druid highlighted I made a aura to show the range of her Circle of Spores. But the aura circle isnt showing. What am I doing wrong. please help =)
https://media.discordapp.net/attachments/811376636481241129/1071858848635306035/Aura_Pic.png?width=1070&height=575
I moved your post to this thread - it's usually best to post questions/issues regarding an extension in thread related to that extension.
Jiminimonka
October 18th, 2023, 22:24
This extension does not appear to work in Savage Worlds (SWADE). I made a fresh campaign with just this extension loaded.
mattekure
October 20th, 2023, 12:14
This extension does not appear to work in Savage Worlds (SWADE). I made a fresh campaign with just this extension loaded.
Yeah, it appears so. that ruleset does things very differently. I'll have to see if I can figure out what is different.
Jiminimonka
October 20th, 2023, 22:52
Yeah, it appears so. that ruleset does things very differently. I'll have to see if I can figure out what is different.
OK, worked out some thing. You have to put [AURA: 1] in Square Brackets (that is a SWADE thing for Effects). Then it works. A grey circle appears around the character as expected. Can't seem to get it to change colour though.
mattekure
October 22nd, 2023, 18:47
OK, worked out some thing. You have to put [AURA: 1] in Square Brackets (that is a SWADE thing for Effects). Then it works. A grey circle appears around the character as expected. Can't seem to get it to change colour though.
Please try out v1.7. I have redone the code so from my testing, SWADE works the exact same way as other rulesets, including color and shape.
v1.7 also updates it to respect the GM visible only tag for the effect. So effects marked GM visible only will only be drawn on the Host and not on the Clients.
Farktopia
November 7th, 2023, 04:16
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
rhagelstrom
November 7th, 2023, 16:09
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
Syntax change with the latest version. https://bookstack.mattekure.com/books/cop-auras/page/instructions
MrDDT
November 8th, 2023, 03:04
Was playing tonight with this excellent extension - and all the COLORS that used to work all now were just black.
This was working last week - latest update maybe broke something?
"Twilight Sanctuary; AURASHAPE: circle; AURACOLOR: red; AURA: 30 friend; Torin's Twilight Sanctuary; IF: FACTION(friend); TEMPO: 1d6+6"
(Tempo is broken too - but that another mod pack).
Here is an example of this spell effect I would use.
Twilight Sanctuary; (C); AURA: 30 circle, color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
This does require BCEG for the TREGENE coding, which is temp regen at the end of the turn.
TEMPO coding was from another EXT which I believe no longer works.
mattekure
November 8th, 2023, 13:22
Here is an example of this spell effect I would use.
Twilight Sanctuary; (C); AURA: 30 circle, color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
This does require BCEG for the TREGENE coding, which is temp regen at the end of the turn.
TEMPO coding was from another EXT which I believe no longer works.
"circle" is not required. The default is a circle. so the effect should look like
Twilight Sanctuary; (C); AURA: 30 color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6 [CLERIC]
fixed my mistake in the code
MrDDT
November 8th, 2023, 16:54
"circle" is not required. The default is a circle. so the effect should look like
Twilight Sanctuary; (C); AURA: 30 color[blue], !foe; Twilight Sanctuary AoE; TREGENE: 1d6
It's not required but it is helpful. I put the circle in there to show pretty much how it's done.
Also you forgot the cleric level part at the end.
mattekure
November 8th, 2023, 18:25
It's not required but it is helpful. I put the circle in there to show pretty much how it's done.
Also you forgot the cleric level part at the end.
doh! you are correct, i fixed my post. and I can certainly see how adding the circle helps as a reminder. Its not used by COP, but it certainly doesnt hurt either.
The Judge
December 16th, 2023, 18:39
I'm unsure if this is related to the Effect Builder extension, but I thought I would post it here for info.
When using effect builder to build an Aura effect, I get this console pop-out error.
Script execution error: [string "FG-Aura-Effect:..r/effects/scripts/AURA.lua"]:9: attempt to index global 'effect_auraCube' (a nil value)
mattekure
December 16th, 2023, 18:44
I'm unsure if this is related to the Effect Builder extension, but I thought I would post it here for info.
When using effect builder to build an Aura effect, I get this console pop-out error.
Script execution error: [string "FG-Aura-Effect:..r/effects/scripts/AURA.lua"]:9: attempt to index global 'effect_auraCube' (a nil value)
I dont use the effect builder ext, so I am not sure, but that error is not from the COP extension, its from the FG-Aura-Effect extension.
rocketvaultgames
January 30th, 2024, 22:20
Is there a way to have an action on an NPC in the CT for an AURA effect that has a color? It seems like the brackets around the color are read by FGU as closing the effect:
"Leadership [EFF: Leadership; AURA: 30 color[orange],ally; ATK: 1d4; SAVE: 1d4; (D:10)]"
When dropped on a CT entry, it will just give:
"Leadership; AURA: 30 color[orange"
MrDDT
January 30th, 2024, 22:31
Is there a way to have an action on an NPC in the CT for an AURA effect that has a color? It seems like the brackets around the color are read by FGU as closing the effect:
"Leadership [EFF: Leadership; AURA: 30 color[orange],ally; ATK: 1d4; SAVE: 1d4; (D:10)]"
When dropped on a CT entry, it will just give:
"Leadership; AURA: 30 color[orange"
Are you using Frankly Not ext?
rocketvaultgames
January 30th, 2024, 23:01
Are you using Frankly Not ext?
Indeed...
MrDDT
January 30th, 2024, 23:03
Indeed...
You’re gonna want to post over in that forum because that’s what’s causing this issue it’s not from COP
rocketvaultgames
January 30th, 2024, 23:23
You’re gonna want to post over in that forum because that’s what’s causing this issue it’s not from COP
I'm seeing the same issue with and without Frankly Not loaded.
in the CT for NPCs FGU starts and ends effects with "[EFF: ........ ]" so the "]" after the color word / RGBA code for the aura is being seen as the end of the effect string.
MrDDT
January 30th, 2024, 23:57
My bad. I misunderstood. I thought it was displaying it wrong not cutting it off fully.
mattekure
February 5th, 2024, 03:01
I'm seeing the same issue with and without Frankly Not loaded.
in the CT for NPCs FGU starts and ends effects with "[EFF: ........ ]" so the "]" after the color word / RGBA code for the aura is being seen as the end of the effect string.
In a clean campaign with only COP-Aura loaded, can you give me a step by step instruction to reproduce this?
Jiminimonka
February 9th, 2024, 00:23
Please try out v1.7. I have redone the code so from my testing, SWADE works the exact same way as other rulesets, including color and shape.
v1.7 also updates it to respect the GM visible only tag for the effect. So effects marked GM visible only will only be drawn on the Host and not on the Clients.
Nice one, works great. Now if we can get AURA Effects to work in SWADE too, all will be green in the garden!
mattekure
February 18th, 2024, 02:19
Version 1.8 will be released soon. This version brings a name change and another big syntax change, simplifying it while also making it more compatible with other extensions.
Going forward, the COP - Aura extension will be renamed to "Auras Visualized"
The main syntax change is that color and shape can be defined in the initial line with no brackets needed. The predefined color names may be used, or an 8 character hex color representation may be used.
For example
AURA: 20 blue
AURA: 25 cube,purple
AURA: 15 red,cube
AURA: 30 80FF3325
AURA: 60 cube, A0FC3D5B
etc.
The full documentation has been updated as well.
https://bookstack.mattekure.com/books/cop-auras/page/instructions
mattekure
February 18th, 2024, 02:34
Nice one, works great. Now if we can get AURA Effects to work in SWADE too, all will be green in the garden!
Can you give me more details on what doesnt work with SWADE? I am testing my next release v1.8 in SWADE and it draws the auras correctly as far as I can tell. But I dont use SWADE, so I am never 100% sure if its working as expected within the ruleset
https://i.imgur.com/tR8cG15.png
Jiminimonka
February 20th, 2024, 07:08
Can you give me more details on what doesnt work with SWADE? I am testing my next release v1.8 in SWADE and it draws the auras correctly as far as I can tell. But I dont use SWADE, so I am never 100% sure if its working as expected within the ruleset
https://i.imgur.com/tR8cG15.png
Sorry, the Aura drawing works perfectly, just not with effects. Which is a whole other thing.
mattekure
February 26th, 2024, 23:46
For any users who would like to use their own custom aura images, I have updated the Auras Visualized post earlier in this thread https://fantasygrounds.com/forums/showthread.php?73439-Complete-Offensive-Package&p=647748&viewfull=1#post647748
I have added an optional extension that you can customize to add any aura images you would like. Instructions in the post.
Example:
https://i.imgur.com/fvmGhN0.png
https://i.imgur.com/sIehLkA.png
Atreides Ghola
March 1st, 2024, 17:05
Hey there, folks.
Currently using 5e Aura Effects in a PF2e game with this Aura: AURA: 10 friend; Marshal's Aura; SAVE: 1 circumstance,will,fear
It works great, but I've been using it with Auras Visualized, which was recently updated to include color tags - like blue, red, green, etc. like this: AURA: 10 friend blue; Marshal's Aura; SAVE: 1 circumstance,will,fear
I don't know if a fix is appropriate in 5e Aura Effects or in Auras Visualized (so I will post in both threads) - but when the color tag is added, it no longer respects the 'friend' directive in the code - it just changes the color of the visible aura.
Just thought I'd let you know - lots of folks use the two of these nice extensions together, and might want to be able to change the color from the default white to something else while still taking advantage of targeted groups.
EDIT: Answered in the other thread with
try adding a comma between friend and blue like this
Code:
AURA: 10 friend,blue; Marshal's Aura; SAVE: 1 circumstance,will,fear
Thanks for the help!
Bonkon
March 3rd, 2024, 19:48
Good Day Mattekure :)
I love the Auras Visualized and you made it simple to add them I used a webp instead of a png and it worked perfectly. My question is can this work with an animated webm? I tried but it did not seem to but I wonder if I am just doing something wrong. Thanks for this awesome extension! :)
mattekure
March 3rd, 2024, 20:17
Good Day Mattekure :)
I love the Auras Visualized and you made it simple to add them I used a webp instead of a png and it worked perfectly. My question is can this work with an animated webm? I tried but it did not seem to but I wonder if I am just doing something wrong. Thanks for this awesome extension! :)
Currently fantasy grounds does not support webm for icon assets. Webm is supported for other types of assets like portraits, tokens and images but not icons.
Bonkon
March 4th, 2024, 06:30
Currently fantasy grounds does not support webm for icon assets. Webm is supported for other types of assets like portraits, tokens and images but not icons.
Good Day Mattekure :)
Good to know, thanks :)
rocketvaultgames
April 5th, 2024, 14:36
I've finally found the time to dig in to the custom auras. Fantastic work! Thank you so much!!! I've wanted this since day one with FGU.
I have added the suggestion for webm support for icons here: https://www.fantasygrounds.com/featurerequests/featurerequests.php?
Feel free to vote it up: "WEBM Support For Icons"
mattekure
April 5th, 2024, 15:20
I've finally found the time to dig in to the custom auras. Fantastic work! Thank you so much!!! I've wanted this since day one with FGU.
I have added the suggestion for webm support for icons here: https://www.fantasygrounds.com/featurerequests/featurerequests.php?
Feel free to vote it up: "WEBM Support For Icons"
awesome, upvoted
Bonkon
April 6th, 2024, 03:36
I've finally found the time to dig in to the custom auras. Fantastic work! Thank you so much!!! I've wanted this since day one with FGU.
I have added the suggestion for webm support for icons here: https://www.fantasygrounds.com/featurerequests/featurerequests.php?
Feel free to vote it up: "WEBM Support For Icons"
Good Day rocketvaultgames :)
Great suggestion! Upvoted as well! :)
mattekure
September 21st, 2024, 23:58
I have just pushed an update to the PC Weapon Threat Range extension (formerly COP - Weapon Threat). big under the hood change on the color options. It is no longer a predetermined list of colors. Instead, each player can use a color picker to select their colors. I intend on updating them all with this new option.
Morenu
September 22nd, 2024, 12:32
FYI the Forge color options was turned on and it blew up your Forge Description. 62109
teamtwohy
September 22nd, 2024, 16:26
FYI the Forge color options was turned on and it blew up your Forge Description. 62109
thanks, i'll take a look
jonesdaadi
February 22nd, 2025, 00:59
This extension seems to be broken in the last update. In an empty campaign with only the three threat range extensions loaded, these errors are thrown when accessing the actions tab.
63567
mattekure
February 22nd, 2025, 02:17
This extension seems to be broken in the last update. In an empty campaign with only the three threat range extensions loaded, these errors are thrown when accessing the actions tab.
63567
Thanks for the report, I'm aware of the issue and will get a fix out as soon as I can.
mattekure
February 22nd, 2025, 17:35
This extension seems to be broken in the last update. In an empty campaign with only the three threat range extensions loaded, these errors are thrown when accessing the actions tab.
63567
I have updated the PC weapon threat range extension.
jonesdaadi
February 22nd, 2025, 23:00
I went to test this, and there is a few things i am seeing. PC Weapon Threat Range has not been updated since (2024-09-22 11:10:40) according to my inventory. The file you updated most recently in the Forge is actually PC Power Threat Range (2025-02-22 11:19:40). Also now PC Power Threat Range has disappeared from extensions i can select from the list. It shows plainly i own it in the inventory and on the forge page. I suppose it could be me, but right now this is what i am seeing.
mattekure
February 22nd, 2025, 23:44
I went to test this, and there is a few things i am seeing. PC Weapon Threat Range has not been updated since (2024-09-22 11:10:40) according to my inventory. The file you updated most recently in the Forge is actually PC Power Threat Range (2025-02-22 11:19:40). Also now PC Power Threat Range has disappeared from extensions i can select from the list. It shows plainly i own it in the inventory and on the forge page. I suppose it could be me, but right now this is what i am seeing.
Doh, yup, my mistake. should be fixed now. force another update to get the correct versions
jonesdaadi
February 23rd, 2025, 17:30
Seems like that did it. I used it today in the game without a hitch. Thanks for fixing it so quickly.
mattekure
February 23rd, 2025, 19:08
Major update to Auras Visualized. v3.0.
The big new feature is you can now create your own custom auras directly within FG, and use whatever assets you have available, including animated webm assets. See the instruction manual for full details. https://bookstack.mattekure.com/books/auras-visualized
https://i.imgur.com/K9BU8v9.gif
rocketvaultgames
February 23rd, 2025, 19:40
Gamechanger! Thanks so much for this!
metaldm007
March 5th, 2025, 06:07
Seems a recent patch has broken the custom aura coding for the new system; stuck with the plain white auras right now, despite having the images set in the Auras manager and the coding correct.
(https://i.imgur.com/Nnh5S1Q.png)
mattekure
March 5th, 2025, 12:22
Seems a recent patch has broken the custom aura coding for the new system; stuck with the plain white auras right now, despite having the images set in the Auras manager and the coding correct.
(https://i.imgur.com/Nnh5S1Q.png)
As mentioned in the earlier posts on this page and on the instructions, the most recent version of Auras Visualized no longer needs the aura customizer secondary extension. The functionality has been built in. Details are on the instructions page. https://bookstack.mattekure.com/books/auras-visualized The new system is significantly better.
metaldm007
March 5th, 2025, 19:12
As mentioned in the earlier posts on this page and on the instructions, the most recent version of Auras Visualized no longer needs the aura customizer secondary extension. The functionality has been built in. Details are on the instructions page. https://bookstack.mattekure.com/books/auras-visualized The new system is significantly better.
Oh I'm aware, I only have the Aura Effects and Auras Visualized extensions active, but it still only gives me the default white aura.
mattekure
March 5th, 2025, 19:16
Oh I'm aware, I only have the Aura Effects and Auras Visualized extensions active, but it still only gives me the default white aura.
can you double check that none of the custom aura entries have a blank asset? There is a bug currently where if you have an entry with a blank asset, it disrupts drawing of the custom auras.
metaldm007
March 5th, 2025, 19:41
I double checked and a couple of auras were missing assets, which I corrected, but even after adding assets then closing and reopening the server I still am stuck with white auras.
mattekure
March 5th, 2025, 19:45
I double checked and a couple of auras were missing assets, which I corrected, but even after adding assets then closing and reopening the server I still am stuck with white auras.
can you zip up the db.xml file in your campaign folder and attach it here? I'd like to check it out and see if anything jumps out.
metaldm007
March 5th, 2025, 19:49
can you zip up the db.xml file in your campaign folder and attach it here? I'd like to check it out and see if anything jumps out.
Sure thing. Hopefully I'll be able to attach it; forum's been difficult with me as of late when it comes to attachments.
mattekure
March 5th, 2025, 20:43
Sure thing. Hopefully I'll be able to attach it; forum's been difficult with me as of late when it comes to attachments.
I dont see anything obviously wrong with it. and I cant seem to replicate it. so I'm not sure whats going on at the moment
metaldm007
March 5th, 2025, 21:22
I dont see anything obviously wrong with it. and I cant seem to replicate it. so I'm not sure whats going on at the moment
Alright, after completely wiping out my custom Aura list, that seems to have done the trick. Now comes the long task of going through it all over again. Is there perhaps anyway to import a preset list of spells ala the Spell Tokens extension?
mattekure
March 5th, 2025, 21:23
Alright, after completely wiping out my custom Aura list, that seems to have done the trick. Now comes the long task of going through it all over again. Is there perhaps anyway to import a preset list of spells ala the Spell Tokens extension?
I am working on import/export right now. I also just found and fixed an odd bug that may have somehow been the source of your issue. I hope to have an update later today
metaldm007
March 5th, 2025, 21:30
I am working on import/export right now. I also just found and fixed an odd bug that may have somehow been the source of your issue. I hope to have an update later today
Oh my goodness I found the issue; I was trying to use an aura with the fireball spell token for a hazard... but I didn't have an aura for fireball.
That is entirely my blunder, I am so sorry for putting you through this mess.
mattekure
March 6th, 2025, 03:24
I have just pushed version 3.3 of the Auras Visualized extension which includes the ability to import/export.
When you click export, it will create a json file in the campaign directory that you have loaded. You can import this file into other campaigns by copying it to the campaign directory, load the campaign, and click import.
Full documentation on my website. https://bookstack.mattekure.com/books/auras-visualized
Arnagus
March 16th, 2025, 13:57
I have just pushed version 3.3 of the Auras Visualized extension which includes the ability to import/export.
In case you use Jensen Gareth's Spell Tokens (https://www.dmsguild.com/product/195599/DUNGEONS-AND-DRAGONS-5e-Spell-Tokens-21), attached is the required JSON file.
Note that all spelling errors in the token file names are retained (otherwise the tokens won't be found), but the name used for auras is corrected.
Further note that the images for FEAR and TEMPLE OF THE GODS (GOOD) are missing in his .mod file. You will need to add the files manually from his .zip file. Both are present in the JSON.
And finally - the attached file is a text file (as this forum does not support attaching JSON), you will need to change the file name from CustomAuras.txt to CustomAuras.json.
Dax Doomslayer
March 16th, 2025, 16:30
Thanks Arnagus. So, to use these tokens if you have Jensen Gareth's Spell Tokens, I would change the .txt to .json to the file you added, add the file you attached to the .mod file for the Spell tokens (by changing it to a zip folder and then changing back to .mod and it would appear with the tokens folder and the definition.xml and thumbnail.png documents) and then reinsert it in your FGU modules folder?
As a side note, oddly, I was able to find the Fear and Temple of the Gods (Good) tokens in the original .mod token folder. However, Temple of the Gods (Evil) didn't seem to show?
Arnagus
March 16th, 2025, 16:59
I would change the .txt to .json to the file you added
correct
add the file you attached to the .mod file for the Spell tokens
well - no. You need to follow the instructions posted by Mattekure in his post, copy the CustomAuras.json file into the campaign/<your campaign> folder, and import it from the Aura options window:
You can import this file into other campaigns by copying it to the campaign directory, load the campaign, and click import.
Full documentation on my website. https://bookstack.mattekure.com/books/auras-visualized
On your other topic:
I was able to find the Fear and Temple of the Gods (Good) tokens in the original .mod token folder. However, Temple of the Gods (Evil) didn't seem to show?
This does not looks like his SPELL_TOKENS_2.1.mod package with medium sized images, nor like his older small sized images package Dungeons_and_Dragons_5e_Spell_Tokens_Small.mod. You might want to re-download the first one from DMG - the JSON was created for the 2.1 version.
Dax Doomslayer
March 16th, 2025, 19:01
Ahhh - well it would be a good thing if I read first. My apologies. I've got it set up now and they've imported. Thanks for doing this!!
k4071c0
September 20th, 2025, 19:45
Edit: Solution found
Azbandar
March 6th, 2026, 18:02
I have a very heavy suspicion this is a me issue, but when I built my auras, I included some custom made stuff, they looked amazing. Now when I go to load my monster, I'm not getting the custom visual for the aura... And before you ask, yes they are loaded, I even made one manually with "test" as the name and it wouldn't work.
Is there a known ext conflict list that might help me narrow it down?
~edit~
oh ffs, I put it on the wrong aura and it was impossible to see on the second one...it's a size thing
tahl_liadon
April 5th, 2026, 16:52
i am using both this and bmos's aura extensions in a pf2e campaign.
i am attempting to assign aura color and lower opacity for the bless spell and it doesn't seem to work -- it defaults to bmos's coding, i think, with full-opacity white aura circle.
Bless; AURA: 15 55FFCEF8 ally; Bless; ATK: 1 status
notice the light spell and other light blue aura work with lower opacity.
(also a wish-list ask: can the aura lines default to a constant line weight, say 2-3 pixels? notice the larger radius light spell aura line weight is really heavy.)
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=67019
mattekure
April 5th, 2026, 17:31
You are missing a comma between the color and ally. like this:
Bless; AURA: 15 55FFCEF8, ally; Bless; ATK: 1 status
And for the second question, no. The extension has a single image for the default aura which is a white circle on a transparent background. This image is scaled to be the correct size, which also scales the width of the outer ring. You can create an image with a circle of whatever line width you want and add it as a custom aura.
i am using both this and bmos's aura extensions in a pf2e campaign.
i am attempting to assign aura color and lower opacity for the bless spell and it doesn't seem to work -- it defaults to bmos's coding, i think, with full-opacity white aura circle.
Bless; AURA: 15 55FFCEF8 ally; Bless; ATK: 1 status
notice the light spell and other light blue aura work with lower opacity.
(also a wish-list ask: can the aura lines default to a constant line weight, say 2-3 pixels? notice the larger radius light spell aura line weight is really heavy.)
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=67019
tahl_liadon
April 5th, 2026, 20:10
You are missing a comma between the color and ally.
perfect. thx!
And for the second question, no. The extension has a single image for the default aura which is a white circle on a transparent background. This image is scaled to be the correct size, which also scales the width of the outer ring. You can create an image with a circle of whatever line width you want and add it as a custom aura.
gotcha.
bwatford
June 15th, 2026, 22:32
Aura Visualized is now baked into AoE Effects (with new options and features) and is no longer needed as a separate extension.
AoE Effects v1.1 is Here!
FREE on FG Forge — Released June 2026
Download v1.1 Now → (https://forge.fantasygrounds.com/shop/items/32/view)
We're excited to announce AoE Effects v1.1!
This major update brings powerful new visuals, expanded shape options, and a much smoother experience for handling area-of-effect spells and auras in Fantasy Grounds. Best of all, the popular “Auras Visualized” features are now fully integrated and improved inside AoE Effects itself!
What's New & Improved in v1.1
Brand new animated visuals — webs, thorny vines, fog, spirits, bonfires, and more now look fantastic on the map!
Major upgrades to advanced shapes with full control over 3drect, cylinder (with height & rings), and cone
New GM options for visualization toggles, border colors, transparency, and global aura sizing
Better performance, smarter conditional logic, and refined token overlap rules
Completely refreshed and expanded User Documentation with tons of new examples and screenshots
Key Features Players Will Love
Automatic effect application & removal based on token proximity
Stunning built-in visuals that players can actually see on the battle map
Full support for spheres, cubes, cylinders, cones, and flexible 3D rectangles
Easy concentration tracking with the simple (C) modifier
Powerful conditional logic using IF and IFT
Works great with 3.5E, 4E, 5E, PFRPG, PFRPG2, SFRPG, and SFRPG2
Quick Example
Entangle; (C); IF: !DYING; AURA: 20 all,!self,cube,entangle; Restrained; SPEED: difficult
Important Update
The old standalone “Auras Visualized” extension has been retired. Everything it did (and more) is now built into AoE Effects v1.1. Please remove the old extension to avoid conflicts.
Documentation & Community
The full guide with all the new syntax, visuals, and examples is here:
→ Download the AoE Effects v1.1 User Documentation (PDF) (https://www.kingdomofmorrain.com/AoE_Effects_v1.1_User_Documentation.pdf)
Grab AoE Effects v1.1 for FREE on FG Forge! (https://forge.fantasygrounds.com/shop/items/32/view)
mattekure
June 15th, 2026, 22:35
This looks awesome. Thanks for doing it. I have delisted auras visualized on the forge
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