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View Full Version : Multiclass Proficiencies on level up



Atru1n
April 14th, 2022, 23:26
I believe there is an issues with automated application of proficiencies on multiclass characters for example a Fighter/Thief 6/6 is only showing 4 weapon and 4 non-weapon proficiencies. Assuming I'm understanding the progression for multiclass out of the PHB revised it should gain 1/1 proficiency in warrior every 3 levels giving at least 2 more proficiencies in both weapon and non-weapon at 6/6. Any help would be greatly appreciated, there's a good chance I'm just not understanding the rules here.

celestian
April 15th, 2022, 02:26
I believe there is an issues with automated application of proficiencies on multiclass characters for example a Fighter/Thief 6/6 is only showing 4 weapon and 4 non-weapon proficiencies. Assuming I'm understanding the progression for multiclass out of the PHB revised it should gain 1/1 proficiency in warrior every 3 levels giving at least 2 more proficiencies in both weapon and non-weapon at 6/6. Any help would be greatly appreciated, there's a good chance I'm just not understanding the rules here.

Thanks for reporting this. There definitely is an issue. I found and corrected.

To be clear tho a fighter/thief should have 6/5 at at level 6/6.

So the way it will work on next update is you gain at the appropriate level (max active class level) for best rate. So if you level up (first) to 3 as fighter you'll get 1 weapon prof and one non-weapon prof. At level 3 of thief you wont gain either as you earned them for that level as fighter.

Here is an example how it will work after update (I'll see about pushing it out as hotfix). In the meantime the Host/DM should be able to manually correct those values.

https://i.imgur.com/pjeShxz.gif

ps: excuse the decal, I was working on GDQ at the time of testing this and it was my desktop decal.

Atru1n
April 15th, 2022, 03:50
Thanks for reporting this. There definitely is an issue. I found and corrected.

To be clear tho a fighter/thief should have 6/5 at at level 6/6.

So the way it will work on next update is you gain at the appropriate level (max active class level) for best rate. So if you level up (first) to 3 as fighter you'll get 1 weapon prof and one non-weapon prof. At level 3 of thief you wont gain either as you earned them for that level as fighter.

Here is an example how it will work after update (I'll see about pushing it out as hotfix). In the meantime the Host/DM should be able to manually correct those values.

https://i.imgur.com/pjeShxz.gif

ps: excuse the decal, I was working on GDQ at the time of testing this and it was my desktop decal.

Yeah, my bad i was half awake when i wrote that and failed to do basic math lol. Thanks for the quick response! Also i love that decal. ;)

celestian
April 18th, 2022, 17:17
The update to fix this issue went out this morning.