LordEntrails
April 12th, 2022, 19:22
Scenario:
I am putting together a map in FGU using image assets. This map will be a ship to ship battle. I have gathered several ship images from other resources and now I wish to place them on an ocean floor background. This is easy, but getting the ships to be the precisely correct size, and to get the snap to grid to be what I want is not easy. (This challenge is not unique to this scenario).
The Ask:
What ways, and what is the best way(s), to size these image assets and control (if possible) the snap point(s) to make them easier to place?
Thoughts/Details/Unknowns:
The ship images are not by themselves sized or positioned within themselves ideally (since they have been grabbed from other images). For instance, one of the ships is 1145x383 pixels, and about 13 x 4.4 squares (at 120 dpi).
One option to size them is to adjust the size X or Y values in FGU before placing the image. But this is based upon number of squares, and since the images are not a precise number of squares, this can be a bit annoying (but works). But, getting the grid to align with the image the way I want here doesn't work well. Once can move the layer using ctrl-drag, but this is not precise (plus future moves have to be done in the same manner.)
Also, by default, FGU does a pretty good job getting the pixels per grid pretty close (~20% off), anyone know how it is making this? Is it based off the image dpi or a default 100 pixels per grid or?
I am putting together a map in FGU using image assets. This map will be a ship to ship battle. I have gathered several ship images from other resources and now I wish to place them on an ocean floor background. This is easy, but getting the ships to be the precisely correct size, and to get the snap to grid to be what I want is not easy. (This challenge is not unique to this scenario).
The Ask:
What ways, and what is the best way(s), to size these image assets and control (if possible) the snap point(s) to make them easier to place?
Thoughts/Details/Unknowns:
The ship images are not by themselves sized or positioned within themselves ideally (since they have been grabbed from other images). For instance, one of the ships is 1145x383 pixels, and about 13 x 4.4 squares (at 120 dpi).
One option to size them is to adjust the size X or Y values in FGU before placing the image. But this is based upon number of squares, and since the images are not a precise number of squares, this can be a bit annoying (but works). But, getting the grid to align with the image the way I want here doesn't work well. Once can move the layer using ctrl-drag, but this is not precise (plus future moves have to be done in the same manner.)
Also, by default, FGU does a pretty good job getting the pixels per grid pretty close (~20% off), anyone know how it is making this? Is it based off the image dpi or a default 100 pixels per grid or?