peterb
April 9th, 2022, 21:11
Hello!
I've run into a problem with the Basic Roleplaying (BRP) ruleset. In BRP, when a character is large an strong enough, the character receives a damage bonus, in the form of a dice, that is added to the damage done. When a missile weapon the damage bonus is halved. For example, a character has a damage bonus of +1d4 when using melee weapons, when using missile weapons the damage bonus should be +1d2.
However, that is not the current behavior. I have added a image, below, showing how this currently works, note how the d4 returns 3. It's no problem that the d4 model is used, it just shouldn't roll a d4, it should roll a d2.
52330
This problem was fixed, last year in May, but now it has popped up again. See the earlier conversation about this problem here:
https://www.fantasygrounds.com/forums/showthread.php?59713-Problems-Bugs-with-BRP&p=599644&viewfull=1#post599644
Not really sure of what's going on.
/Peter
I've run into a problem with the Basic Roleplaying (BRP) ruleset. In BRP, when a character is large an strong enough, the character receives a damage bonus, in the form of a dice, that is added to the damage done. When a missile weapon the damage bonus is halved. For example, a character has a damage bonus of +1d4 when using melee weapons, when using missile weapons the damage bonus should be +1d2.
However, that is not the current behavior. I have added a image, below, showing how this currently works, note how the d4 returns 3. It's no problem that the d4 model is used, it just shouldn't roll a d4, it should roll a d2.
52330
This problem was fixed, last year in May, but now it has popped up again. See the earlier conversation about this problem here:
https://www.fantasygrounds.com/forums/showthread.php?59713-Problems-Bugs-with-BRP&p=599644&viewfull=1#post599644
Not really sure of what's going on.
/Peter