berjkley
April 7th, 2022, 22:03
FG License: GM has ultimate.
Game System: D&D 5e.
Time Zone: GTM (UK time)
Day of week and time: Sunday 6Pm to 9PM
Planned start date: 22 may
Planned Duration & Frequency: Until the adventure module ends, every other Sunday (2 games per month.)
Term: Long Term
Text or Voice: Voice
Voice software used: Discord
Will this be recorded and/or live streamed? No plans for streaming/recording the game.
Roleplay & Combat mix: 50/50
Number of Players in game & needed: Currently have one player, looking for four more.
Character starting level & equipment: Starting at level 1.
Character restrictions: The following books are available to use in character’s creation: Player’s Handbook, Tasha’s Cauldron of Everything, Xanathar’s Guide to Everything, Volo’s Guide to Monsters.
Details of your scenario: In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
About recruitment: First timers are welcome to apply. This is not a first come first served recruitment. Send me a private message with a character concept you’d like to play (don’t necessarily need to be for this game) and your gaming experience (or lack thereof). I’ll review the applications and then decide which players to invite, and then we can start planning characters and the game.
What to expect of the DM: I’m a laid back DM who favors the “Rule of Cool” approach and don’t particularly like to engage in rules discussions when they take too much time. I am not a native english speaker, nor is the other player already in the game, that means I have a strong accent, but I do try my best to be clear and speak in a concise manner.
What I expect of the players: Be cool, mature, patient and willing to have fun. Remember the game is cooperation instead of competition. No discrimination against other players. No action that negatively impacts other player’s characters or causes resentment in the guise of “I’m RPing my character.”
Game System: D&D 5e.
Time Zone: GTM (UK time)
Day of week and time: Sunday 6Pm to 9PM
Planned start date: 22 may
Planned Duration & Frequency: Until the adventure module ends, every other Sunday (2 games per month.)
Term: Long Term
Text or Voice: Voice
Voice software used: Discord
Will this be recorded and/or live streamed? No plans for streaming/recording the game.
Roleplay & Combat mix: 50/50
Number of Players in game & needed: Currently have one player, looking for four more.
Character starting level & equipment: Starting at level 1.
Character restrictions: The following books are available to use in character’s creation: Player’s Handbook, Tasha’s Cauldron of Everything, Xanathar’s Guide to Everything, Volo’s Guide to Monsters.
Details of your scenario: In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
About recruitment: First timers are welcome to apply. This is not a first come first served recruitment. Send me a private message with a character concept you’d like to play (don’t necessarily need to be for this game) and your gaming experience (or lack thereof). I’ll review the applications and then decide which players to invite, and then we can start planning characters and the game.
What to expect of the DM: I’m a laid back DM who favors the “Rule of Cool” approach and don’t particularly like to engage in rules discussions when they take too much time. I am not a native english speaker, nor is the other player already in the game, that means I have a strong accent, but I do try my best to be clear and speak in a concise manner.
What I expect of the players: Be cool, mature, patient and willing to have fun. Remember the game is cooperation instead of competition. No discrimination against other players. No action that negatively impacts other player’s characters or causes resentment in the guise of “I’m RPing my character.”