View Full Version : Best starting adventures to introduce 2E
OGvarus
April 4th, 2022, 16:28
Hello, forever GM here. I have a group currently playing 5e campaign. yet I think they would much more enjoy 2e...and I would enjoy running it more. I would like to run a short adventure/campaign for them to introduce rules and game to them. I was wondering what you would recommend for "starter" adventures. If possible would be nice if it transitions to a longer adventure path, but not necessary. I tried searching forums and couldnt find a great answer thus far...though maybe I missed it.
battling1
April 4th, 2022, 18:36
I started recently playing it and started with the Little Trouble in Big Absalom adventure for learning the game and how it works in Fantasy Grounds which seemed to work well. Some of the spells need readded if they play the casters; some of the effects were not up to date on the pregens when I ran it. Also the badger in the second section is really tough for the characters
https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO9500FG
bayne7400
April 4th, 2022, 19:01
Oops wrong system sorry!
Trenloe
April 4th, 2022, 19:07
B11 Kings Festival is a good easy intro for all.
The OP's question is regarding Pathfinder Second edition adventures.
Trenloe
April 4th, 2022, 19:11
I'd say the Pathfinder Beginner Box: https://paizo.com/pathfinder/beginnerbox
Unfortunately we've had a lot of issues getting this converted to FG. I'm hoping it will be out in the next 4-6 weeks (maybe earlier), but that may be too late for you. If you buy the beginner box PDFs on Paizo then you'll get the cost of the PDFs discounted from the FG purchase when it's in the store.
With the PDFs you can extract the two maps needed, plus any images you might want. Then you could use the Bestiary (https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO2102FG) for the majority of the creatures (or enter them yourself). This would allow you to get going before the FG conversion is available.
sciencephile
April 4th, 2022, 19:32
Another option is to run any of the four "one-shot" adventures. These are a pretty cheap buy-in to test the waters for your group. While they use the standard rules and not the beginner box rules, the reason why these might be good is due to them having pregenerated characters. This will allow your group to jump right into actually playing the game without having to learn how to build characters. Then if they get hooked, you can move forward with other (and longer) single modules, such as Fall of Plaguestone (for 1st level characters) or go into any of the adventure paths. Some of the latter adventure paths start at higher levels, but the earlier ones, such as Age of Ashes and Extinction Curse, both start at 1st level.
Of course, if you can wait, then going with Trenloe's advice is good. The beginner box will introduce the system without all the rules (it will simplify them). It has an adventure you can run for 1st level characters. Then, you can get the module "Troubles in Otari". That one will continue the adventure that was in the beginner box and take the characters up to 4th level. At 4th level, then the group moves from beginner box rules to the standard rules. It is supposed to be a fairly easy transition as they are *mostly* the same with just some simplifications.
Milke
April 4th, 2022, 21:55
Fall of Plaguestone works pretty well.
And the Abomination Vaults adventure path is 3 books that goes to level 11. It is a straight dungeon crawl with a town full of intrigue and optional quests.
OGvarus
April 5th, 2022, 01:56
I was thinking the starting box, I do have time to wait for it to be done in FG so thats not a worry. After hearing the replies and some of my own research. I was thinking of running beginner box into Troubles in Otari with pre-made characters. Then considered starting new characters and running abomination vaults. Seem like a reasonable flow?
Which rules in the beginner box are omitted compared to the "full" rules? could I just run the beginner box with the "full" ruleset? or is it not designed in that manner? Overall Im really excited to attempt to switch group to PF2e from 5e. I've heard nothing but awesome things about Paizo made campaigns/adventures. and the 3 action system just seems to open so many more options without weighing it down
Trenloe
April 5th, 2022, 02:15
I was thinking the starting box, I do have time to wait for it to be done in FG so thats not a worry. After hearing the replies and some of my own research. I was thinking of running beginner box into Troubles in Otari with pre-made characters. Then considered starting new characters and running abomination vaults. Seem like a reasonable flow?
Yep, sounds perfect!
Which rules in the beginner box are omitted compared to the "full" rules? could I just run the beginner box with the "full" ruleset? or is it not designed in that manner?
The main differences are in character generation - there's less options and the abilities are more hard coded than in the full rules. There's also some conditions not listed, but when the equivalent comes up in the adventure the details are given, rather than naming the condition itself - for example, a creature has an ability that would give the sickened 1 condition in the full rules, but sickened isn't detailed in the beginner box, so the creature basically has the end result of sickened 1 in their ability description.
could I just run the beginner box with the "full" ruleset?
Yes, it's pretty much designed that way. The only difference is whether you create a PC with a beginner box ancestry (which will set it as beginner box until you decide to change it when prompted at leveling up) or with a non-beginner box ancestry - this will determine if you use the core rules ABCD steps or the streamlined beginner box steps.
Farnaby
April 5th, 2022, 17:47
I've run 3 new groups through Fall of Plaguestone and they now all play PF2e. :D
Trenloe
April 5th, 2022, 17:59
I've run 3 new groups through Fall of Plaguestone and they now all play PF2e. :D
Did you find any of the encounters really challenging? My group of experienced RPGers (but new to PF2) struggled with a lot of the encounters. After the first section of part 2 I levelled their PCs to 3 (should have been 2) and they coped a little better being one level higher than intended.
vonBlashyrkh
April 5th, 2022, 19:33
Plaguestone was the first thing I ran for my very experienced group and there are a couple of encounters in there that can be extremely deadly
I ran the Pathfinder Society scenario The Absalom Initiation as an introductory scenario for 5 people who I only knew from a Twitch community. Most had little to no rpg experience (and none with FG or PF2) prior to playing and we just used some of the iconic Pathfinder characters. It's a bit more fiddly to set up with the variable missions / goals, but it breaks down into an intro and then 4 nice bite sized chunks after that.
Three of those folks ended up being the core of a new weekly game that's been going for almost a year now.
Farnaby
April 5th, 2022, 20:34
I found that is the case because of the fatal flaw players bring to the PF2 game.
If you work as a team, it's a lot easier. The encounters are challenging but doable.
Also the players have to get used to the dying condition, that it isn't unusual.
Montis
April 7th, 2022, 14:02
I think for beginners it's probably good to have them level up to 2 really early in plaguestone and then keep them a level ahead of the curve.
For experienced players it's probably not necessary.
dsaraujo
April 7th, 2022, 18:08
FoP was my first PF2e adventure as well, and I think it wasn't really deadly for my party since they already had the concept of "build the party" versus "build the PC", and were seeking party strategies from day one. I can see a random group of people struggling in some encounters here.
Redhawke
April 13th, 2022, 04:10
I feel like ive seen you saying 4-6 weeks for the past 2 years
I'd say the Pathfinder Beginner Box: https://paizo.com/pathfinder/beginnerbox
Unfortunately we've had a lot of issues getting this converted to FG. I'm hoping it will be out in the next 4-6 weeks (maybe earlier), but that may be too late for you. If you buy the beginner box PDFs on Paizo then you'll get the cost of the PDFs discounted from the FG purchase when it's in the store.
With the PDFs you can extract the two maps needed, plus any images you might want. Then you could use the Bestiary (https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO2102FG) for the majority of the creatures (or enter them yourself). This would allow you to get going before the FG conversion is available.
haibane85
April 13th, 2022, 18:01
Based on what is available, I would start players with Troubles in Otari.
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