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Citael
March 31st, 2022, 19:21
New characters are starting with 0 hit points.

GM must set initial HP. Is this correct?

LordEntrails
March 31st, 2022, 19:24
MOD: Welcome. Moved to the D&D Classics forum. The Laboratory is for discussion of the public beta test builds.

prometheus13
March 31st, 2022, 20:24
Are hit points 0 after selecting a class?

Trenloe
March 31st, 2022, 20:43
Have you followed the steps outlined in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641264/Creating+a+Character

celestian
March 31st, 2022, 21:15
New characters are starting with 0 hit points.

GM must set initial HP. Is this correct?

Until you add a class they will have no hp.

Citael
April 2nd, 2022, 02:47
HP 0 after seting the class

Now log says ... 'character' gained level 1 Mage. Gained 0 additional HP.

Old character log says ... ' gained level 1 in Thief. Gained 6 additional HP.

celestian
April 2nd, 2022, 03:39
HP 0 after seting the class

Now log says ... 'character' gained level 1 Mage. Gained 0 additional HP.

Old character log says ... ' gained level 1 in Thief. Gained 6 additional HP.

I cant reproduce this so you'll need to explain all your steps and stats/etc. Are you using a PHB (from FG book) class, if so which/etc.

Citael
April 2nd, 2022, 04:21
Steps

Set abilities
Add race
Add class

Modules loaded all from FG

PHB
DMG
Monstrous manual

All classes with the same problem

Everything was working a few months ago. I didnt install anything new. Only Check For Updates.

celestian
April 2nd, 2022, 04:47
Steps

Set abilities
Add race
Add class

Modules loaded all from FG

PHB
DMG
Monstrous manual

All classes with the same problem

Everything was working a few months ago. I didnt install anything new. Only Check For Updates.

Running with a clean campaign im able to reproduce this. I'm looking into it. My only guess is that FGU/CoreRPG changed something with dice and broke it as the code has been same for 3-4 years.

I'll update when I find it.

celestian
April 2nd, 2022, 05:00
So it looks like "StringManager.convertDiceToString" no longer returns 1d4 when you send it a "dice" type of "d4". Works as expected with 2d4 or anything but 1. This causes the code that depended on that format to work to break. I've corrected it and will submit it as hotfix.

Citael
April 2nd, 2022, 16:59
Thank you!

celestian
April 3rd, 2022, 19:34
Thank you!

It looks like they've pushed out the hotfix. You should be working now.

Citael
April 7th, 2022, 00:21
Me again ...

HP for new character is ok ... but ...

in effects, [1d6] is not working, always return "0". Sintax [d6] works fine.... STR: [1d6] returns "Effect ['STR: 0'] -> [to Baelin Ironshield]"

STR: [d6] returns "Effect ['STR: 4'] -> [to Baelin Ironshield]"

celestian
April 7th, 2022, 00:35
Me again ...

HP for new character is ok ... but ...

in effects, [1d6] is not working, always return "0". Sintax [d6] works fine.... STR: [1d6] returns "Effect ['STR: 0'] -> [to Baelin Ironshield]"

STR: [d6] returns "Effect ['STR: 4'] -> [to Baelin Ironshield]"

Hum, perhaps this is related to that other core change. I'll run some local tests and see. If it is I'm just going to report it as bug.

celestian
April 7th, 2022, 01:22
I did find the issue and wrote a work around. It seems the stringToDice() has a bit more strict formatting restrictions now and it broke previous behavior. I've correct it and will submit in this week for next Tuesday update.