bayne7400
March 30th, 2022, 14:53
This update adds an effect field to weapons. These effects will
1. Automatically update on the CT when the item is equipped.
2. Automatically apply to attacks made by that weapon.
Syntax for the effect is :
[Name of weapon];<effect>
[Light Crossbow of Might +10];CBT:10;MIGHTY
When using the Crossbow it adds 10 to the CBT and the Mighty effect
;CBT:50;BLUNT:10,BLADE:-20
This Axe Adds 50 to the CBT, an additional 10 to CBT if used as a blunt weapon but -20 if used to cut like a blade. Since Hand and Half is an optional effect you could apply that situationally from the qualities control on the combat tab.
The important thing is whatever is in between the brackets[B] matches the Item Name. Capitalization is not important neither are trailing or leading spaces. Eventually I will go back into Core book and update effects for mundane weapons.
If you encounter any issues please let me know!
1. Automatically update on the CT when the item is equipped.
2. Automatically apply to attacks made by that weapon.
Syntax for the effect is :
[Name of weapon];<effect>
[Light Crossbow of Might +10];CBT:10;MIGHTY
When using the Crossbow it adds 10 to the CBT and the Mighty effect
;CBT:50;BLUNT:10,BLADE:-20
This Axe Adds 50 to the CBT, an additional 10 to CBT if used as a blunt weapon but -20 if used to cut like a blade. Since Hand and Half is an optional effect you could apply that situationally from the qualities control on the combat tab.
The important thing is whatever is in between the brackets[B] matches the Item Name. Capitalization is not important neither are trailing or leading spaces. Eventually I will go back into Core book and update effects for mundane weapons.
If you encounter any issues please let me know!