View Full Version : My Skeletons are immune to all damage

March 28th, 2022, 15:15
Just installed Advanced players and referees. Went to set up a fight between a new character and some monsters. Picked skeletons. started fight... hit the skeleton... rolled damage... IMMUNE to damage msg comes up. Try again... same again. Tried multiple times... same message. Deleted skeleton and dragged a new one into the combat tracker... Immune to all damage. Tried all kinds of things - immune to them all.

Any thoughts... did Skeletons become the new Uber-monster or is there an error in their code? Or something else maybe to do with the character - all though she is able to hurt pretty much anything else I drag into the tracker.

Very confused - help appreciated.

March 28th, 2022, 16:12
Where are you getting the Skeleton NPC from?

In my testing I Added a skeleton from the OSE Classic Fantasy SRD and damage was applied fine.

Maybe provide a screenshot of the Skeleton in the combat tracker (GM side) so we can see what effects, etc. are applied to the Skeleton.

March 28th, 2022, 16:51
I'll grab a screenshot of it shortly but just to answer your initial question, the Skeleton NPC is from the Advanced Ref's DLC not the SRD (I don't have the SRD installed - just the Adv Ref Tome). The only effect applied to the skeleton is IMMUNE: poison.

March 28th, 2022, 17:00
After you have the issue could you compile the FG logs and post them as an attachment in this thread please? Details on compiling the logs can be found in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1242136781/How+to+Compile+Logs

March 28th, 2022, 17:41
Hey there Ben let me look into this. I did an update recently and apparently broke something.

March 28th, 2022, 17:54
Hey there Ben let me look into this. I did an update recently and apparently broke something.

Thanks dude! 52196 Here's a screen grab of the issue in action.

March 28th, 2022, 17:56
OK Ben run an update. I left out a check for "mundane". It saw the immune poison and basically shut down the damage script. If you see anything else feel free to post it in the feedback thread or create a new post. I am constantly adding features and sometimes I miss something when I test.

March 28th, 2022, 18:09
Legend - thanks for the quick fix :)

March 29th, 2022, 13:50
Employ a decent level cleric!