boyneboy
March 27th, 2022, 03:04
After a four week hiatus, our gaming group got back together to resume Princes of the Apocalypse and the evening went fine with moving around the map, posting room descriptions, sharing maps, etc... until as DM I tried to load an encounter. At the point I tried to add an encounter to the combat tracker, I received an error message that the module had not been activated. I tried unloading and reloading the module. I exited FG and restarted, unloaded and reloaded - all to no avail. I tested other modules and their encounters loaded without issue. The error only comes up for Princes of the Apocalypse, our current campaign.
Everyone can move their tokens, access their player sheets, etc... When we resumed the adventure, Drosnin, an evil NPC, appeared charmed as we left her (K-15 Chapel). Nothing seemed amiss until I tried to load the next encounter and received the error message
Four weeks ago, the campaign ran fine, so perhaps an upgrade created and issue? We ended our last session by closing everything down as normal, so there was no crash to cause any corruption.
Would reverting the module rebuild the module without losing our campaign data or would that be erased too?
Any help would be appreciated. I would hate to lose a year's worth of adventuring and leveling up because we are enjoying the module.
Everyone can move their tokens, access their player sheets, etc... When we resumed the adventure, Drosnin, an evil NPC, appeared charmed as we left her (K-15 Chapel). Nothing seemed amiss until I tried to load the next encounter and received the error message
Four weeks ago, the campaign ran fine, so perhaps an upgrade created and issue? We ended our last session by closing everything down as normal, so there was no crash to cause any corruption.
Would reverting the module rebuild the module without losing our campaign data or would that be erased too?
Any help would be appreciated. I would hate to lose a year's worth of adventuring and leveling up because we are enjoying the module.