AsmodeusUltima
March 25th, 2022, 11:32
Hello, been preparing and testing maps for a campaign I am going to run and this morning I ran into a strange problem: I seem to have lost the ability to toggle doors open and closed. First I built out the dungeon: floors, walls, doors, pit trap. I made separate layers for the secret doors so I could make them invisible once opened, ditto for the pit. Next did the LOS: traced wall occluders through the walls, carefully NOT covering the doors with them. Outlined the pit with the pit function, made the secret doors with togglable walls. And, as one might expect, used the door LOS option to cover all the door images.
Brought in a player token, turned on the LOS, light, etc, and started exploring. The toggleable walls have the open button I can click (though still have to hide the paint layer to get rid of that section of wall), the pit stops the token when stepped on until I open it, again with a toggle, and make the pit image visible for a nasty surprise. Awesome, everything is going great. I have the token approach the first door, LOS is blocked as expected, go to click the toggle and... it doesn't appear. I try shift-clicking to see if it is locked, but that does nothing. For me the door LOS is functioning exactly like the wall LOS, which is less than ideal. I could go back and replace all the door sections with toggleable wall, since that seems to be working, but... I'd rather not. Any ideas as to why my doors are all stuck?
Oh yeah, I loaded up a previous map that I made a little while back, for which all the doors, windows, etc opened fine during testing. I mouse over one of those objects now and the open toggle appears for a split second, then disappears. Can't click it, can't make it come back, these doors and windows are acting like walls too, so it is not just the new map I made. Please help!
Brought in a player token, turned on the LOS, light, etc, and started exploring. The toggleable walls have the open button I can click (though still have to hide the paint layer to get rid of that section of wall), the pit stops the token when stepped on until I open it, again with a toggle, and make the pit image visible for a nasty surprise. Awesome, everything is going great. I have the token approach the first door, LOS is blocked as expected, go to click the toggle and... it doesn't appear. I try shift-clicking to see if it is locked, but that does nothing. For me the door LOS is functioning exactly like the wall LOS, which is less than ideal. I could go back and replace all the door sections with toggleable wall, since that seems to be working, but... I'd rather not. Any ideas as to why my doors are all stuck?
Oh yeah, I loaded up a previous map that I made a little while back, for which all the doors, windows, etc opened fine during testing. I mouse over one of those objects now and the open toggle appears for a split second, then disappears. Can't click it, can't make it come back, these doors and windows are acting like walls too, so it is not just the new map I made. Please help!