Sgain
September 28th, 2007, 19:20
Hi all;
In my first experience with FG as a DM my group (which uses the Savage Worlds rules) found one rather irritating problem; it was hard to tell who was 'Shaken' (its a condition caused by various things that basically means the character needs to become 'unshaken' to fight, or if wounded again could become incapacitated or killed).
I think it would be very cool if I could change the token to Shaken status with a right click of my mouse as DM (much like setting it invisible), perhaps changing the 'reach' color to represent the shaken status.
In my own PnP games we use Pennies for shaken, nickels for 1 wound, dimes for 2 wounds and quarters for 3 or incapacitated (or we knock the unfortunates miniture over).
I figure FG could use 'yellow' for shaken, orange for 1 wound, red for 2 wounds and black/grey 3 wounds or incapacitated. I think this would really speed up the games and make it more apparent who is shaken or not (which is really vital in combat).
any ideas?
In my first experience with FG as a DM my group (which uses the Savage Worlds rules) found one rather irritating problem; it was hard to tell who was 'Shaken' (its a condition caused by various things that basically means the character needs to become 'unshaken' to fight, or if wounded again could become incapacitated or killed).
I think it would be very cool if I could change the token to Shaken status with a right click of my mouse as DM (much like setting it invisible), perhaps changing the 'reach' color to represent the shaken status.
In my own PnP games we use Pennies for shaken, nickels for 1 wound, dimes for 2 wounds and quarters for 3 or incapacitated (or we knock the unfortunates miniture over).
I figure FG could use 'yellow' for shaken, orange for 1 wound, red for 2 wounds and black/grey 3 wounds or incapacitated. I think this would really speed up the games and make it more apparent who is shaken or not (which is really vital in combat).
any ideas?