PDA

View Full Version : How do I activate a module?



GoOrange
September 28th, 2007, 05:26
How do I activate a module?

I can get at modules for D20 in the D20 ruleset, and the Savage Worlds modules show up for that ruleset, but I have a generic help module (in the module folder) that isn't showing up for any ruleset.

What do you need to do to get a .mod file in the module folder to show up on the module frame in game? (I know how to activate it once it's there to make it available for the GM or players).

Thanks.

Hamish
September 28th, 2007, 08:05
In the .mod file edit the definition.xml. Make sure the ruleset matches the ruleset you are using in your campaign, it should show up then.

GoOrange
September 28th, 2007, 13:41
Yes, that's what I was looking for, thanks.

Can you add two lines for two different rulesets in that file?

Hamish
September 28th, 2007, 19:52
Hmmmm, no idea. Interesting question.
Anyone know? Ah, I'll just try and let you know.

Hamish
September 28th, 2007, 20:00
No, it doesn't work that way.
What you can do though, is in the base.xml of your ruleset add multiple rulesets to accept modules from. Should give you similar options....



<tokenroot source="tokens" />

<importinfo>
<acceptfrom ruleset="d20" />
<acceptfrom ruleset="d20+" />
</importinfo>
</root>