View Full Version : Attack rolls not working for players
Ventys
March 18th, 2022, 00:54
not sure if I did that correctly, but I am having issues with my players attack rolls. I keep getting errors, as well as my players receiving it. The error message says an error occurs in the char_weap_adnd.lua script.
Moon Wizard
March 18th, 2022, 01:21
It's one of the extensions that you loaded; since there is no script in the CoreRPG nor 5E rulesets with that name.
Script execution error: [string "campaign/scripts/char_weapon_adnd.lua"]:42: attempt to compare number with nil
Here are all the extensions reporting in your logs:
[3/17/2022 6:26:34 PM] EXTENSION: (LINK)\rExtraplanar Containers v1.10-hotfix.2:\rThis extension provides support for extraplanar containers by ignoring the weight of carried (but not equipped) items in supported contaners ('quiver of ehlonna', 'efficient quiver', 'handy haversack', 'portable hole', 'extraplanar', 'weightless', 'of holding', 'donkey','horse', or 'mule').
[3/17/2022 6:26:34 PM] EXTENSION: (LINK)\nAmmunition Manager v3.3:\nThis extension aids in tracking ammunition and whether ranged weapons are loaded.
[3/17/2022 6:26:34 PM] EXTENSION: Situational Awareness - 5E version 1.52.\rby Celestian, 2020-2021
[3/17/2022 6:26:34 PM] EXTENSION: 5E Passive Floor 1.2 by FyreM
[3/17/2022 6:26:34 PM] EXTENSION: 5e - Coin Converter v6
[3/17/2022 6:26:34 PM] EXTENSION: Automatic Mirror Image - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[3/17/2022 6:26:34 PM] EXTENSION: Advanced Effects - 5E v5.3\rby Celestian, 2017-2021
[3/17/2022 6:26:34 PM] EXTENSION: 5E - Exhausted v1.6\rby Ryan Hagelstrom 2021
[3/17/2022 6:26:34 PM] EXTENSION: Constitutional Amendments v2.3.1 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
[3/17/2022 6:26:34 PM] EXTENSION: (LINK)\rAura Effects v1.9-rc.1\rCreate by Kent McCullough, SoxMax, bmos, GKEnialb and with icon suggested by JustinFreitas.
[3/17/2022 6:26:34 PM] EXTENSION: StealthTracker v3.6.2 for FGC/FGU v3.3.15+, 5E\rCopyright 2016-22 Justin Freitas (1/24/22)
Regards,
JPG
Ventys
March 18th, 2022, 01:25
Thank you for the quick update. I undid the extensions and it worked but it was all working fine until the update. Does it say which caused the issue?
Moon Wizard
March 18th, 2022, 01:32
No, because the mods fully override the pieces of the ruleset, so it looks seamless to the client.
Regards,
JPG
JustinFreitas
March 18th, 2022, 03:14
Try disabling the Ammunition Manager... I know that one uses weapon stuff. bmos maintains that extension and he's super good... all of my fav extensions are his.
StealthTracker is mine and I do override the onAttack handler, but I don't do anything with weapon code and don't modify anything before calling the ruleset version.
bmos
March 18th, 2022, 22:05
There is currently an incompatibility of 5E Advanced Effects and Ammunition Manager.
I have submitted a patch to Celestian and am just waiting for it to be released.
You'll have to disable one or the other until the update comes out, unless you make this change (https://github.com/CelestianGC/AdvancedEffects/pull/7/commits/4bf14978a0d575e2b03be651e08618fda110161e) to char_weapon_adnd.lua of Advanced Effects.
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